[3.23] ð§ââïļâĄBattleTrapper 2024 by ðš/ThatDanishFellow âïļA9 âïļHC âïļBlock âïļAll-Content âïļL-Starter âïļUPDðĨTES
" You need additional curse slot to run this properly as we are using assassin’s mark. But honestly u dont need any other curse/mark. You’ve got more than enough damage when well geared. |
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" Goch u Pan. Thx for reply. Curantly running the same and I cant say Im immortal for sure or have bis dps,but all goes prty smooth.Hope to try Feared this weekend. (I need 25%disc coz of my shavs corrupted to reduced mana recovery) |
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Just finished leveling and start maps. Was great, but lost a bit now. Have very limited currency. What should i change first? Budget up to 40-50c max. So far dieing sometimes even at t1-3 maps. Often 1 shot me. Please guide me a little in what direction to go with my budget to get up to red maps? Thank you |
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" Try to buy a shield with %es on block, buy shavs even on 5l and try to get as much es on everything as possible. |
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Do you have a weapon search that I can use? Thanks for the guide!
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I'll do a stream Friday (tomorrow) and you're welcome to ask any questions live. I'll probably try help ppl with gearing questions and/or doing character upgrade tips on-stream, so more people can benefit from often similar responses. :)
p.s. A question for everyone! How do you feel about Chain Reaction vs Explosives Expert? Have you tried both in this league? I'll edit in my own feedback later, as I don't wanna color the discussion one way or the other. But I've tried both extensively this league and I have some theories about chain vs explosives. āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ oestergreen#1184 āđāļĄāļ·āđāļ 4 āļ.āļĒ. 2021 20:16:31
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" Haven't really played a trapper all that much, but from what I've played this league and tried/tested, I think Chain Reaction is the winner in terms of "constant" DPS. The damage Explosive Expert gives is good, but I think it's only situational (UElder, Shaper etc), basically it's a good damage boost for single bosses or bosses with low movement. Chain Reaction is overall just better IMO since you get more traps triggered, which end up giving more DPS. āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ GriswoldsGames#3094 āđāļĄāļ·āđāļ 5 āļ.āļĒ. 2021 06:56:22
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anyone else having a hard time finding actual upgrades?
im either getting oneshot (i guess mostly physical but idk lol) or dont get damage at all it seems and while i havnt invested much in this build thats fine but when i go to trade and look for upgrades on boots rings or gloves i either find nothing or just stuff that isnt really worth the invest imho like https://www.pathofexile.com/trade/search/Scourge/4EVWaMkI9 or https://www.pathofexile.com/trade/search/Scourge/wbLvnonUb am i searching wrong or is the market just bad right now? also tried crafting gloves but well hitting something good seems really hard so im only looking for defensive upgrades since damage feels fine for now enough rambling now for some questions: how can we mitigate dot dmg how do we not get oneshot/how to best improve my es pool any way to reach more block (atk block?) leech is not an option, any other way to heal (like in no regen maps)# arcanist brand does not seem to work, i never see a curse mark or WoC going off/trigger on weapon does not work aswell (i tried both and nothing) please have a look at my char and probs to creator its a really good build so far |
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" Firstly, flat lightning on ur wand instead of trigger and u just put ur arcanist on bosses, it will work for sure. Crit multi over crit chance. Get shavs with double corrupt( 2 traps skill gems, inc dmg), juicy jewells with tripple multi, advanced traps mod with inc trap throwning speed on ur gloves. If u want more block, try to get inc block chance on ur shield to get close to 40% block chance on ur shield(or/and) watchers eye with inc block chance discipline mod. Increasing block chance on ur shield combining with block chance per block on ur shield mastery gives huge impact to ur build. |
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Tested both and feels better with Explosives Expert, so I stick with it.
I allocated 60% trigger area instead of 5% chance to throw 4 additional traps to compensate a bit for that choice |
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