[3.25]The BLOCKMAN

If you have issues with mana sustain, make sure to have mana leech (eg. on a jewel). This should give enough sustain. Of course, you need to hit enemies.
If the total available mana is the problem, use enlighten on the 3 most expensive auras. For me, lvl 2 was already enough to replace Praxis (though I do not run Precision atm) and at lvl 3 I don't run out of mana at all.
This is much cheaper than a 10 ex chest and gem setup has enough room to make a few changes to non-mandatory ones.
แก้ไขล่าสุดโดย Ex0rt_#0025 เมื่อ 7 ต.ค. 2020 09:08:14
Updated gear on EQ bleed version and added a heist tankness showcase(no flask , no attacking no deactivating traps max lvl heist)

https://www.youtube.com/watch?v=urVMm7vMp9o&feature=youtu.be
Quick question about Vuln. on hit via gloves/ring.

It often seemed like a big deal reading about it here and there damage wise, but when I put a ring into PoB to test it, the real difference seems to be for general clear (non-boss monsters), where you get 50%+ more damage.

On Sirus or UE etc. on the other hand the damage increase seems to be more or less non existent. Now since general map clear is not a problem to me currently where I'm at it does not seem like an upgrade at all, especially since I would lose out on chaos res/crit multi/added phys/acc or whatever instead of it.

Am I'm missing something/PoB does not tell the whole story here or is it not really for boss damage?
i really want to know if your bleed block EQ build would work with lacerate or not, not a big fan of EQ personally. Right now im playing with flicker impale, after an hour of so, it makes me a bit dizzy since there are so much movement lol
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Holint_Casazr เขียน:
Quick question about Vuln. on hit via gloves/ring.

It often seemed like a big deal reading about it here and there damage wise, but when I put a ring into PoB to test it, the real difference seems to be for general clear (non-boss monsters), where you get 50%+ more damage.

On Sirus or UE etc. on the other hand the damage increase seems to be more or less non existent. Now since general map clear is not a problem to me currently where I'm at it does not seem like an upgrade at all, especially since I would lose out on chaos res/crit multi/added phys/acc or whatever instead of it.

Am I'm missing something/PoB does not tell the whole story here or is it not really for boss damage?


Maybe you would replace a high dps ring with bad one with vuln on hit.
I can say though that activating the curse gives me 14 % more dps vs bosses in PoB (without any other changes). I have 48 % Vuln.
แก้ไขล่าสุดโดย Ex0rt_#0025 เมื่อ 7 ต.ค. 2020 13:11:29
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RNE0916 เขียน:
i really want to know if your bleed block EQ build would work with lacerate or not, not a big fan of EQ personally. Right now im playing with flicker impale, after an hour of so, it makes me a bit dizzy since there are so much movement lol


Dunno about the bleed version, but I play the non-bleed, impale version with Lacerate and can clear t16s easily without any 5+ ex items.
how i get mana reg with this build without praxis ring ?

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akaelbenpfeil เขียน:
how i get mana reg with this build without praxis ring ?


Either you need Praxis or later a chest with -15 to mana cost, everything else feels pretty awkward imo. But if for whatever reason both are not an option currently you want either some "gain mana on hit" on a jewel or some mana leech.

Though note that the annoying part here is you need a) a bit of a mana pool (so you'd have to skip on an aura for now) to not stop in your track a second after you have stopped hitting enemies and b) this only works during fights, so you have to be pretty specific with using cyclone in between packs.
แก้ไขล่าสุดโดย Holint_Casazr#4534 เมื่อ 7 ต.ค. 2020 15:34:04
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akaelbenpfeil เขียน:
how i get mana reg with this build without praxis ring ?




You can use a amulet like this
to end with mana problem, is cheap.
What am I doing wrong with this build?

High end items I am missing: Flask, Awakened support gems, watchers eye

I have every other high end item: Ryslatha's, -15 chest, vuln on hit ring, paradoxica, the surrender, abysuss, dmg on gloves, max resist, 79 block...etc

I roll through juiced up T16's like it's absolutely nothing. Heists? No problem. Map bosses ~ 5-10 seconds.... shaper? SLOW.

Any ideas?

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