[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
" you dont ignite, your mines do |
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Why don't i see elemental damage in my skill description on skill panel? It just all disappeared one day and only physical left...
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" Drillneck with +1 chain seems to work wonders for clear. Today I've been mostly harmless.
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I use southbound for enable on-kill effects (they screw up herald of ash that I use burns tho).
Looking at PoB I can't figure out why would this build use anything but effigon, am I missing something? Thats like 50-60% MORE damage from one slot only. For clear and anti-clunkiness I've resorted to inspiration-swift assembly-charged mines combo instead of preferred ones. Alternate set up with minefield seems to work 1:1. Charged mines allows pumping up charges before swap too. Today I've been mostly harmless.
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" You can, but it's not better 'enough' to justify the use of a second 6link, IMO. " Not really for stats. We have the stats to max everything, but mana reservation is a pain. Level clarity to 3 or 4, level Precision as much as you can while still having enough mana to throw all mines. Keep the CWDT link at a preferred level. " None for now, points are tight, and our jewels are too good to replace. " Correct. The flask will do literally nothing for us. " The elemental damage conversion from the unique affix on Doomfletch doesn't show up on tooltip. Chances are you replaced a piece with flat elemental damage, or conversion. " Southbound was an option, but I didn't see many worthwhile "on Kill" effects to justify the loss of other stats. Effigon is only good if you aren't hit capped. You should be able to hit 97-100% hit easily, which makes it less useful. I considered INspiration, but it's just too muchj of a damage loss vs any of the other links, wasn't a fan in practice. Glad you're making it work though! แก้ไขล่าสุดโดย BlaydeX15#6203 เมื่อ 26 มี.ค. 2020 22:27:35
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Can you help me find out why my dps is 1/3 from what you have?
https://pastebin.com/sQYhvpzX | |
" Oh, I totally missed you used precision. I was just running 2-3 heralds while experimenting with those new cluster jewels. Still, at least for me I can get nowhere near hit capped with my gear and links, even with precision effigon beats well rolled (EXPENSIVE!) T1 Phys/T1 Crit Multi amulet by 10+k margin. Inspiration does lose for elemental damage with attacks now that I checked, when levelling it was pretty much equal (I guess due to provided crit chance). Gotta swap that and try if I can live with more mana consumption. Southbound I use also happen to have temp chains on hit and +0.73 attack base crit as corruption, thus they provide relatively decent utility and enable me to use daresso's defiance as body (endurance charges, immortal call and onslaught for more zoom zoom). Relatively it feels at least as survivable than I felt with Kaom's heart I used for a while. Gotta tweak things around and try closer to your reference if it makes difference for the better. Thanks for sharing the build, it seemingly has quite a bit flexibility too. Today I've been mostly harmless.
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For clearing it seems that +1 chain drillneck & swift assembly beats trap & mine damage just by spewing multiple traps to go off instead of just one at a time.
Today I've been mostly harmless.
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Hi. Thank you for creating this guide.
I was playing SSF this league, but got quite frustrated by some things, and finally yesterday I migrated to trading. I saw this build idea shortly after coated shrapnel got a rework and was immediately super amazed, but simply had too many other builds in plans already. Current gear (lvl 90): My thoughts so far: Very satisfying build! I played arc/BL miner to 97 in ssf metamorph, and absolutely loved how strong it was against all kinds of content. This build is no different, however... it sadly requires like 10x higher investment to reach the same power level. I'm a little worried about increasing tankiness for 8 modded or highly delirious AL8 maps, as the gear already feels extremely "tight" - getting chaos resist is the most problematic task. I also probably need to recraft the helmet, or slam it with an influenced exalt, not sure yet. The single target setup. It's SOOO SLOW. I honestly wasn't expecting this, but it's exactly as you described in your guide. There's only one purpose for it, and it doesn't work at all if the target is not standing still or when you need to be mobile. I theorycrafted and tested a few other setups, but haven't found any good solution yet. /edit; I'm not sure if anyone has already mentioned it here, but bonechill doesn't fully work with skitterbots. The "increased cold dmg taken by chill effect" modifier works for 12% (10% base + 20% extra from gem levels), everything else doesn't. Bonechill provides 2,5-6% more dmg, depending on phys to cold conversion percentage in the build. Having skitterbots, HoP, and precision all linked to enlighten and nothing else, and then having a few more levels in clarity aura is in my opinion much better, UNLESS the amulet slot has Xopec's mana & flat mana regen incursion mod. (and frankly speaking, the amulet that you're using in the guide is like 12+ exa :P ) แก้ไขล่าสุดโดย shalq#5757 เมื่อ 27 มี.ค. 2020 19:58:51
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How are you getting Blast Cascade notable in the tree without pathing to it? I cannot find anything in your build that would allow you to allocate it unless I am missing something. Either that or it is a visual bug in Path of Building.
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