[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget

Here guys, have super secret early access to the build update video. It's too late to do the text side of all of this (guide, video description) so I'll get to that tomorrow. Lol.

https://youtu.be/vE7sknZrxEY
แก้ไขล่าสุดโดย BlaydeX15#6203 เมื่อ 18 มิ.ย. 2020 03:53:06
Thanks for the update, very detailed video on changes thanks for your effort. In your opinion how much end game dps changed for this build overall, without delirium i think clear will still rock, but will the end game boss damage will be similiar (less than ~10% nerf seems untouched for this patch for me)
do you have a POB for the updated version?
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Maleficent_TR เขียน:
Thanks for the update, very detailed video on changes thanks for your effort. In your opinion how much end game dps changed for this build overall, without delirium i think clear will still rock, but will the end game boss damage will be similiar (less than ~10% nerf seems untouched for this patch for me)


DPS will be ~30% higher if you include berserk. The biggest offset is the rage/berserk stuff, and the 10% to detonate an additional time that we get from efficient explosives now.

"
AlmightyDrake เขียน:
do you have a POB for the updated version?


Soon. The items aren't nerfed in PoB yet, so it's hard to have an accurate PoB with legacy items. I'll have to manually nerf them myself. Lol.
แก้ไขล่าสุดโดย BlaydeX15#6203 เมื่อ 18 มิ.ย. 2020 09:04:01


DPS will be ~30% higher if you include berserk. The biggest offset is the rage/berserk stuff, and the 10% to detonate an additional time that we get from efficient explosives now.

do we know if its like trap an instant activation or like tremor where we have to click again?

if its like tremor I'm going to hate it as you cant just keep ur detonate key pressed down :S
"
AlmightyDrake เขียน:


do we know if its like trap an instant activation or like tremor where we have to click again?

if its like tremor I'm going to hate it as you cant just keep ur detonate key pressed down :S


Should just trigger itself, no need to click again.
Build guide is ready for 3.11! All content has been updated, but please let me know if anything looks out of place, even stuff that references obsolete data, or incorrect info.

The only thing missing is the PoB link, which will have to wait until the patch drops and I can respec my guy and import the nerfed items.
how do you calculate your dmg to be about 6-7m shaper dps without the barrage setup?

I realize POB is kinda bad when it comes to mines/barrage setup so just asking to learn a bit.
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AlmightyDrake เขียน:
how do you calculate your dmg to be about 6-7m shaper dps without the barrage setup?

I realize POB is kinda bad when it comes to mines/barrage setup so just asking to learn a bit.


The damage PoB spits out is per single arrow, so take the PoB damage for a single arrow, and multiply by mine throwing speed.

And then consider all the stuff that PoB doesn't calculate, like Blastchain mine's chaining buff, Volatile Mines, Rage, and whatever we will get from the timeless jewel.

In other words, it's a pain in the ass. Just multiply single hit damage x mine throw rate, and you'll be in the ballpark. Lol.
แก้ไขล่าสุดโดย BlaydeX15#6203 เมื่อ 18 มิ.ย. 2020 17:00:47
Hi, if using Chainbreaker keystone how to regenerate mana?
แก้ไขล่าสุดโดย shaneselva#3798 เมื่อ 18 มิ.ย. 2020 18:58:06

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