[3.14]CoC Poet's Pen Blade Fall/Blade Blast |League start to All content down |16M+ Dps fast clear

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Kajuana เขียน:
Great guide! Thanks!

Been having a blast *pun* with this build!

I'd like to suggest adding a budget MoM version to your guide. Currently, a huge QoL gap exists between your builds. With limited currency, it is very difficult to have enough life gear and damage to survive fully modded T14-16s. The MoM version bridges this gap quite nicely, making lvl 88-95 less frustrating.

The key difference is a 7K+ eHP life pool (5.5K life + 0.7 shield + 1K unreserved mana) with 50% evasion from Blind, and multiple totems to setup more bladefall, as well as taunt bosses. All this comes with a mere loss of ~7% shaper damage versus your lvl 95 cluster jewel build, without Bottled Faith. (same difference if both builds have Bottled Faith)

All this can be achieved under 250Cs, with Militant Faith, Awakened Increased Area of Effect being the most expensive investments. When banner is dropped, the eHP jumps to 8K, allowing you to tank a single hard hit with 50% chance to survive another. This is especially beneficial for us, since lvl 1 barrage makes us less dependent on mana.

Beyond 250c, my next upgrades would be (i) Bottled Faith, (ii) Cooldown Recovery, (iii) Tailwind Boots for attack speed, and (iv) the cluster jewels for Overwhelm Physical and Chance for Double Damage.

MoM Build Details:

Tree:
1) Drop all cluster jewels, switch out attack speed passives for Dexterity nodes from starting point. This gives us extra 2 points to spend. Can have better stats with just a Jewel.
2) Take Mind Drinker, Deep Thoughts, Arcane Will for mana.
3) Take Mind over Matter (MoM).
4) Annoint Prodigal Perfection for more Mana and big Damage boost
5) Take Master of Force wheel for Damage boost + Overwhelm Physical 10%.
6) Take Melding wheel for extra Life.

Gear:
1) Use essence worm for Pride. Dropping one "+life gain per spell hit" ring is fine, since we hit so often.
2) Buy Crown of the Inward Eye for Life/ES/Damageboost
3) Aim to have +Mana and +Life on all rares

If you are lucky with resists, you can add in Kaom's Roots for Stun/Freeze/Chill Immunity.

This sets up the MoM build.


On a side note, regarding your DPS calculation, only 40 blades can linger at a time for Blade Fall.

Do you know if this is restricted to gem, player, or instance?

If it is player, then this is max you can detonate at any time. If it is gem, and spell cascade can increase this number, then that makes a world of difference. If not, we may be capped at 40 blades.


Also, for barrage Attack Speed and Cooldown Recovery, what values are you aiming for?

I found on Reddit:

CDR APS
0%-7% 3.721-3.780 APS
8%-26% 4.248-4.324 APS
27%-51% 4.948-5.053 APS
52%+ 5.926-6.076 APS

I'm currently at 4.27 APS and with a single belt I reach the first threshold.
With boots and belt cooldowns, I can reach 28%, but will need both Onslaught and Tailwind to get get the 5.0 APS. Onslaught comes from Cinderswallow, cheap but doesn't last long. Tailwind plus Cooldown boots will cost a fortune, and will be a nightmare to tweak for resists.



Ill start with the APS thing, i didnt take in account or sorts for APS in this calculation because it will severely overcomplicate stuff and we dont really have much sources of attack speed other than the bit from passive tree and jewels. Also, in this case you also have to put in accuracy for calculation, but its absolutely impossible to cap it without screwing other stats over.

As it is, the APS thing is the least of my concern


As for the budget MoM version, that was what i league started with and i didnt run pride just to have the extra mana for the e-hp. Problem with this and during delirium league was that if i were to be hit for a decently big amount, i will lose all my mana, even with flask on(it takes time to regen even if an enduring flask), i wont be able to dash out and i will die instantly
I dropped MoM because i was dying to actual hits and not being able to dash out, so i dropped MoM and went with pride for more damage. Because having extra ehp is useless if you can not avoid the next hit after the mana save your life

Casting totems for extra blade is very clunky and having extra buttons to press/sustain pressing is very disruptive to the playstyle we want to achieve, which is constantly moving

Using essence worm locks an item slot for life, increases our mana reservation for other auras(we want precision, flesh and stone, war banner ideally) This pretty much goes against the idea of running a MoM version

The point of a MoM build is purely tied to having more E hp and not dying in 1hit(this does not and will never include in 1hit mechanics like bosses hits that are meant to be dodged). Having a 5.5k-6k Ehp saves us from any random stray shots because as an assassin, we are immune to crit damage, we take less damage thanks to mistwalker and flesh and stone. However, not being able to dash because losing all mana completely defeats the purpose here.

MoM is good as a starter, but late into the game we pretty much have to drop it asap

We dont use much uniques in our gear, only unique being helm(comes with 80-100life) and the 2 poet's pen. I would agree that it is hard to get to high ehp if i run lots of uniques, but getting at least 80life on every piece of gear(except rings) isnt a huge problem in most cases


40 blades are tied to player
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Hi ,
invalid code error appears when I try to import the build. I use fork. Could anyone post me the endgame pob with jewel clusters? Thank you
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dado_hd เขียน:
Hi ,
invalid code error appears when I try to import the build. I use fork. Could anyone post me the endgame pob with jewel clusters? Thank you



You can open the pastebin manually, gotta go thru a captcha code, then copy the whole string of word in the pastebin into pob, you should be able to get the build in the pob like this
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
I realy love the build. Playing it atm and i like the spell alot too!

I always liked CI Builds, would anything come to your mind, which would speak against a CI Build with alot of ES + Discipline + A Watcher's Eye with ES on hit while affected by Discipline?

Anyways, thanks for the Build!
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Larokan เขียน:
I realy love the build. Playing it atm and i like the spell alot too!

I always liked CI Builds, would anything come to your mind, which would speak against a CI Build with alot of ES + Discipline + A Watcher's Eye with ES on hit while affected by Discipline?

Anyways, thanks for the Build!



A CI build should be viable, but we probably lose abit of dps due to aura reservation, since we need to squeeze in discipline. Also, a budget for a ci version will be exponentially higher due to the requirement of the watcher's eye and subsequently high es gear
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
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As it is, the APS thing is the least of my concern


I'm trying to figure out if I should be bothered to try and get more cooldown reduction. I don't seem to have the APS to take advantage?


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40 blades are tied to player
Darn. So, 6 projectiles x 5 volley x 50% penalty x 5 awakened spell cascade x 80% hit & crit chance = 60 blades on CoC

That's already over limit?


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As for the budget MoM version, that was what i league started with and i didnt run pride just to have the extra mana for the e-hp. Problem with this and during delirium league was that if i were to be hit for a decently big amount, i will lose all my mana, even with flask on(it takes time to regen even if an enduring flask), i wont be able to dash out and i will die instantly

Oh, that happens when you don't have enough Mana. I believe 5K requires at least 1K unreserved Mana. Any less will run into what you mentioned.

At 5.5K HP and 1.8K unreserved Mana, I will just die before I run out of Mana. It's not possible to not be able to dash out before I die. The extra Mana is padded by Mana leech from Mind Drinker. So you do take full advantage from the eHP. Only thing is after your Mana depletes, you need to hit the mob once with your barrage to recharge full.

Essence worm is used to run Pride, and you just run Stone and Sand as well as Precision by themselves. You should still have over 1K mana unreserved. So you will run all 3 auras.

The good thing about MoM is that the extra Mana actually translates to damage by Prodigal Perfection. This makes it easier to reach high damage per blade blast without 2EX investments into Cluster Jewels.

I noticed quite a few people complaining about survivability, so I threw it out there. If you have better gear in the end I totally agree that MoM is unnecessary. Things should die first.
A bit of an update on the build. Siruis is dying before he can even finish "ever lasting fire" voice line, and survivability is fine in even juiced fracture maps, just don;t stand in explosions.

https://pastebin.com/iitZ2xtZ
6k life, 24 mil shaper dps or more, since pob is using cast speed and not attack speed to calculate my casts/second. There is still more room for the char to grow, like rolling %life on belt, T1 life on chest, a better crit multi jewel, %life rings with spell damage, boots with an abyssal socket for more crit multi/life (replacing temporal chains), and prefect divines. However, at this point it feels unnecessary, as everything that isn;t a boss is dying to a single cast, with the only limiting factor being how fast the blades fall (still able to get consistent T5 rewards in simu). Mean while bosses are either near insta-phased (conqs, elder, shaper, etc), or can be safely off-screened in under a minute or two (T4 seeds, Kosisi, etc).

In total I spent about 120 ex to get the build to its current state, with everything aside from the gloves and jewels being self crafted. However, the last 50 ex or so were luxury purchases like crit multi+double dmg watchers eye, converting to spell/attack crit and dropping grand spectrum's, fettle clusters, etc. All this was just so I can ignore Siruis' die beam phase, and is completely unnecessary for the majority of the content in the game.

For everyone who has been asking about survivability, switching to phase acrobatics was the single biggest increase I noticed, and would recommend people to switch as early as possible. It truly is hilarious seeing a full wave of projectiles pass you by. The only things I bother to dodge now are explosions and obvious big hits like slams, since phase+life gain on spell hit is enough to regen through even shaper beams.



ps: according to: https://www.reddit.com/r/pathofexile/comments/a1e0o1/psa_cooldown_and_aps_thresholds_for_new_coc_and/
https://www.reddit.com/r/pathofexile/comments/czhfpf/new_cdraps_breakpoints_for_poets_pen_38/
cdr isn;t really needed beyond t2 on the belt as we aren;t hitting 7+ aps, but would be glad to be proven wrong
แก้ไขล่าสุดโดย theblindsaint#5931 เมื่อ 23 ก.ค. 2020 03:51:28
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Kajuana เขียน:
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As it is, the APS thing is the least of my concern


I'm trying to figure out if I should be bothered to try and get more cooldown reduction. I don't seem to have the APS to take advantage?


"
40 blades are tied to player
Darn. So, 6 projectiles x 5 volley x 50% penalty x 5 awakened spell cascade x 80% hit & crit chance = 60 blades on CoC

That's already over limit?


"
As for the budget MoM version, that was what i league started with and i didnt run pride just to have the extra mana for the e-hp. Problem with this and during delirium league was that if i were to be hit for a decently big amount, i will lose all my mana, even with flask on(it takes time to regen even if an enduring flask), i wont be able to dash out and i will die instantly

Oh, that happens when you don't have enough Mana. I believe 5K requires at least 1K unreserved Mana. Any less will run into what you mentioned.

At 5.5K HP and 1.8K unreserved Mana, I will just die before I run out of Mana. It's not possible to not be able to dash out before I die. The extra Mana is padded by Mana leech from Mind Drinker. So you do take full advantage from the eHP. Only thing is after your Mana depletes, you need to hit the mob once with your barrage to recharge full.

Essence worm is used to run Pride, and you just run Stone and Sand as well as Precision by themselves. You should still have over 1K mana unreserved. So you will run all 3 auras.

The good thing about MoM is that the extra Mana actually translates to damage by Prodigal Perfection. This makes it easier to reach high damage per blade blast without 2EX investments into Cluster Jewels.

I noticed quite a few people complaining about survivability, so I threw it out there. If you have better gear in the end I totally agree that MoM is unnecessary. Things should die first.



Not sure how you get 60 blades, but every trigger summons 15 blades, thats assuming you have helm enchant on.
6 volleys is by default with helm enchant, we get 3 blades instead of 6 because triggered
3 blade x 3(non awakened cascade)/5(awakened spell cascade) thats 9/15

We get blades from bladefall from both poet pen and coc trigger, thats around 30 blades per trigger, at the same time we blast the blades, its hard to determine how fast they blast, but i highly doubt we can create faster than we explode

As for the MoM set up, running an essence worm pretty much removes a ring slot of stats, thats removing the potential resist and life and mana roll, that also increases the mana reservation of the other auras we run. If you want to reach 1k mana, i would assume you need base 2k mana to achieve that(we count only war banner and flesh and stone, thats 49% mana excluding precision, which we need to level slightly due to lack of accuracy)

Getting 5.5k E-hp with 3.6k+ mana pool(1.8k unreserved) one ring slot down doesnt sound extremely budgeted to me
I would argue getting mana rolls on most piece of gear is even less budgeted than getting high life rolls + decent stats/resist.
Dropping points to cater for the MoM play also hurts our dps, further cementing the need to do a defensive set up, which i do not recommend.

MoM is a good way to start to get some Ehp, but if you are able to achieve that kind of stats, you probably wouldnt be talking budget anymore and would be more efficient moving onto an acrobatics set up with a decent life pool

This build isnt meant to be built to be tanky unfortunately, we have to be focusing on dodging. It is definitely not flawless with survivability to handle HC(i never claimed it to be), but deaths shouldnt be occuring so often to the extent that we will constantly be losing XP. I got to level 97 with this as my league starter on delirium, while optimizing and fixing the builds within 3-4 weeks, thats with me dying and fixing problems on the way.



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theblindsaint เขียน:
A bit of an update on the build. Siruis is dying before he can even finish "ever lasting fire" voice line, and survivability is fine in even juiced fracture maps, just don;t stand in explosions.

https://pastebin.com/iitZ2xtZ
6k life, 24 mil shaper dps or more, since pob is using cast speed and not attack speed to calculate my casts/second. There is still more room for the char to grow, like rolling %life on belt, T1 life on chest, a better crit multi jewel, %life rings with spell damage, boots with an abyssal socket for more crit multi/life (replacing temporal chains), and prefect divines. However, at this point it feels unnecessary, as everything that isn;t a boss is dying to a single cast, with the only limiting factor being how fast the blades fall (still able to get consistent T5 rewards in simu). Mean while bosses are either near insta-phased (conqs, elder, shaper, etc), or can be safely off-screened in under a minute or two (T4 seeds, Kosisi, etc).

In total I spent about 120 ex to get the build to its current state, with everything aside from the gloves and jewels being self crafted. However, the last 50 ex or so were luxury purchases like crit multi+double dmg watchers eye, converting to spell/attack crit and dropping grand spectrum's, fettle clusters, etc. All this was just so I can ignore Siruis' die beam phase, and is completely unnecessary for the majority of the content in the game.

For everyone who has been asking about survivability, switching to phase acrobatics was the single biggest increase I noticed, and would recommend people to switch as early as possible. It truly is hilarious seeing a full wave of projectiles pass you by. The only things I bother to dodge now are explosions and obvious big hits like slams, since phase+life gain on spell hit is enough to regen through even shaper beams.



ps: from what I saw about discussions on aps break points cdr isn;t really needed beyond t2 on the belt, but would be glad to be proven wrong



I would try to get an assassin's mark ring if i were at your stage, especially when this league crafting is extremely lenient on the resist stats. Your gear is pretty much close to the ideal image i have for the build for the ultimate min maxing, wont be surprised with the sirus instant killing
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Agreed on the ass mark ring, should have included that in the upgrade to boots with abyssal sockets. Putting all upgrades off until I finish grinding the challenges though, at the point where a 5~10% dmg increase really isn;t going to impact how fast I do content outside of fully juiced fractured beyond maps.

All in all, thanks for the build, it was a nice balance of clear speed and bossing.
แก้ไขล่าสุดโดย theblindsaint#5931 เมื่อ 23 ก.ค. 2020 04:32:23
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ps: according to: https://www.reddit.com/r/pathofexile/comments/a1e0o1/psa_cooldown_and_aps_thresholds_for_new_coc_and/
https://www.reddit.com/r/pathofexile/comments/czhfpf/new_cdraps_breakpoints_for_poets_pen_38/
cdr isn;t really needed beyond t2 on the belt as we aren;t hitting 7+ aps, but would be glad to be proven wrong


Thanks! I was wondering about that as well.
If we can't hit the cap, then there is no reason to get more cooldown, which saves alot of EX.


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For everyone who has been asking about survivability, switching to phase acrobatics was the single biggest increase I noticed, and would recommend people to switch as early as possible.


Great! I'll try soon. Sounds like a game changer.


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https://pastebin.com/iitZ2xtZ
6k life, 24 mil shaper dps or more
Nice! Will try to aim for that.

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Not sure how you get 60 blades, but every trigger summons 15 blades, thats assuming you have helm enchant on.
6 volleys is by default with helm enchant, we get 3 blades instead of 6 because triggered
3 blade x 3(non awakened cascade)/5(awakened spell cascade) thats 9/15


Oh, so that's how it's calculated? So spell cascade only casts ONE spell instead of repeating with the main spell? I thought it would be:

5 volleys x 5 projectiles x 50% penalty x 5 areas (spell cascade) = 62.5 blades

My bad.


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Getting 5.5k E-hp with 3.6k+ mana pool(1.8k unreserved) one ring slot down doesnt sound extremely budgeted to me
I would argue getting mana rolls on most piece of gear is even less budgeted than getting high life rolls + decent stats/resist.


Oh I've been buying T1 mana rolls on gear then just rolling life with Harvest. To clarify, I don't get that much EX drops, and the only things I buy are pretty much bases and awakened gems. Mostly crafted due to Harvest league. I would never have gotten this far on previous leagues.

I'm going to try acrobatics to see if this boosts survivability even more!

Thanks!
แก้ไขล่าสุดโดย Kajuana#0662 เมื่อ 23 ก.ค. 2020 08:04:18

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