Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
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โพสต์โดยStackattak#7039เมื่อ 17 มิ.ย. 2020 03:24:05
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Stackattak เขียน:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
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โพสต์โดยMentalmike#4738เมื่อ 17 มิ.ย. 2020 04:16:19
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Mentalmike เขียน:
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Stackattak เขียน:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
Patch notes mention Endbringer and Repleneshing Presence will both change, but they don't say how or by how much.
This may still be viable, but if so, it's going to look much different than it does today.
It doesn't look like GGG is eager to let anyone know exactly what they are changing on the cluster jewels in advance, either. Maybe the community code guys have access to some information in the JSON release, in which case we'll be able to model this in POB pretty soon.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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โพสต์โดยgrimjack68#6087เมื่อ 17 มิ.ย. 2020 05:14:39
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grimjack68 เขียน:
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Mentalmike เขียน:
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Stackattak เขียน:
Post 3.11 Nerf, do you think this would still be a viable character to run 5 heralds and drop all but one purposeful harbinger?
Sure it may not have the outrageous arua % but I'd imagine it could still pack a punch - just not a One Punch Man punch....
F's in the chat for the most fun I've had in this game! </3
It was immensely fun. Will miss this.
I was wondering if you can stack endbringers to compensate for the damage lost. After all each Endbringer increases damage by 100%, although it is additive so a small base damage may mean even that isnt sufficiant enough.
Will try at some point.
Patch notes mention Endbringer and Repleneshing Presence will both change, but they don't say how or by how much.
This may still be viable, but if so, it's going to look much different than it does today.
It doesn't look like GGG is eager to let anyone know exactly what they are changing on the cluster jewels in advance, either. Maybe the community code guys have access to some information in the JSON release, in which case we'll be able to model this in POB pretty soon.
New Endbringer
5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald
Old Endbringer
25% increased Damage for each Herald affecting you
Wont really work.
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โพสต์โดยForidesign#0099เมื่อ 17 มิ.ย. 2020 06:20:50
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and what about heraldry?
no more mana res...
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โพสต์โดยScappotto#7511เมื่อ 17 มิ.ย. 2020 08:04:22
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