3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

Why not use Primordial Bond?
Only lines that explicitly state "minion's" will apply to minions. Primordial Bond does not, so it only gives your minions health and a little bit of life regen.

can someone explain it to me pls i dont get it
doest primordal bond give you:

10% incresed Damage per Summoned Golem
40% incresed Effect of Buffs granted by your Golems
Golens have 25% increased Maximum Life

why shouldnt you benefit from that juicy stats ?
"
yildirim123 เขียน:
Why not use Primordial Bond?
Only lines that explicitly state "minion's" will apply to minions. Primordial Bond does not, so it only gives your minions health and a little bit of life regen.

can someone explain it to me pls i dont get it
doest primordal bond give you:

10% incresed Damage per Summoned Golem
40% incresed Effect of Buffs granted by your Golems
Golens have 25% increased Maximum Life

why shouldnt you benefit from that juicy stats ?

*YOU* get increased damage per summoned golem. Your golems do not. Same for buff effect.

This is great for an Elomancer that is primarily doing the damage dealing themselves, and using golems to boost that. It's not great for anyone using the golems themselves as their primary source of damage.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Thank you very much for making this build!

I started out with a flicker this league and got lucky, found 3 ex before making it through yellow maps and decided that was more than enough budget to give this build a go.

Was super fun to play and turned out to be the highest level char I've had so far thanks to the superb tankieness.


Just wanted to share a bit of my journey with the build and what I ended up with in roughly the order that it happend in:



I stuck to the Brass Dome perhaps losing out on some DPS but the survivability through no crits taken is insane and phys capping is a piece of cake with it.

This was my second super lucky event by the way. I failed to link it with my 400 fuses and got the 6-link harvest craft 10 minutes later. Once I had the 6-link I felt confident enough to use Carrion Golems for mapping and boy are they nice for it.



Made this fairly early on, didn't get lucky with the enchant sadly.


These budget boots dropped in one of my temples with the dex and hybrid speed mod on. Never got to make better ones as dex was really bitch to get, saved those to replace as the last piece but never really needed to.


These took a while but worth it. To further min max this one could use a delve minion ring for 35% minion damage instead of 25%. But vermillion bases with the delve mod arent often available and expensive at least when I last looked. Plus one needs the wiggle room with the resistances to sacrifice a suffix slot.


Third super lucky event:
I got a Cortex off Zana mission and this beauty dropped, it had almost min rolls so I one divine into and got almost max rolls.


At the beginning switching this in felt clunky while mapping as a lesser amount of Golems did not spread their DPS as well. But later on with higher Damage and Attack speed it felt clean again.
Chose the life reg base over stats as I was set on dex already since I ran Primordial Chain before that ofc. I changed the Ravenous Horde allocation to Art of the Gladitator, because when I switched necks I couldn't run lightning Golem anymore and I felt rather slow.

If you are bored you could also make a second amulett here with +int gems for Carrion Golems to switch in and out.


All self crafted aswell with spamming life seed rerolls and then adding phys.
Even though Primordial Bond provides no dps the buff effect is so good for phys capping and more reg. I prefer it over 10% increased Minion Damage and some leech.


Forth super lucky even't and the most lucky of them all.
I did my first Simulacrum ever as I had skipped a few leagues. And that thing dropped. Most expensive drop I've ever found myself.


I made a Hunter Stygnian vise before which was pretty nice but in the end decided to take the higher DPS.


They don't look that way but this is one of the most expensive items I've made. Fossil crafting T1 Minion Damage with at least T4 Dex was a pain


Last but not least the Wands. Very expensive do it last.


And that's it! I'm sure there is still things to optimise that I have overlooked but the character is sitting at roughly 35 million shaper DPS, solo cleared everything in the game including farming juiced 100% delirium maps, all bosses (besides Aul I never find that doodoo-head) deathless and that's as far as I want to push it.


Here is the passive tree and PoB if anybody is interested:

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAMCAAECAecJuwthDjwRDxEtEzUUIBRNFHEWbxekGFYYkRo4G_oc3B0UHxgl3ycvNZI6UjpYOuE7DTs_PC1Bh0nVUEdR-1SSVcZZ81qRXz9hKGZUZp5nm2hYaGVodGjyaqxvO3IPcql2rHgNfIODX4PMhmCGyonYjr6PGo9GkFWQ-pLBlG-boaIApBmnCKh9rJisqq4-r2y18rc-uwG8n8AaxPbGrs0Wz37T-9QH15bYvdpi3I3fbd-w42rkUeoY6-7vDu_r8B_yRfNv8933MvfX-Ov56PrS_Ev-Cg==?accountName=Sielias&characterName=Content_Delenda_Est

https://pastebin.com/qHyPWWzV



Again thank you so much for taking the time to type out this amazing guide, seeing how popular Golems are this league I bet you brought a lot of joy to a lot of players. Cheers!
"
grimjack68 เขียน:
"
yildirim123 เขียน:
Why not use Primordial Bond?
Only lines that explicitly state "minion's" will apply to minions. Primordial Bond does not, so it only gives your minions health and a little bit of life regen.

can someone explain it to me pls i dont get it
doest primordal bond give you:

10% incresed Damage per Summoned Golem
40% incresed Effect of Buffs granted by your Golems
Golens have 25% increased Maximum Life

why shouldnt you benefit from that juicy stats ?

*YOU* get increased damage per summoned golem. Your golems do not. Same for buff effect.

This is great for an Elomancer that is primarily doing the damage dealing themselves, and using golems to boost that. It's not great for anyone using the golems themselves as their primary source of damage.


Primordial bond as a 3rd notable in a 8-node large cluster is a really nice luxury, it nicely boosts your survivability, you can boost your life regen above 1200, and more phys. damage reduction is also a really nice plus.
Have a blast with this Build!
Got some nice Items which i replaced and would sell now, to someone who wants to start this build/upgrade his gear!

สปอยล์


If anyone is interested hit me up Ingame: @Larokan
We can negotiate a price



I decided that damage is good enough so I can forgo second weapon and use a shield instead. I really like Enduring Cry, so I got a shield with warcry cdr. Now cooldown time is 3.9 seconds and I get 2k life whenever I use it. It's bind on left mouse button so I walk with it. And it triggers wand's spells (Desecrate + Offering).

Hunter affixes on shield are nice; I can cap my chaos resist max to 90% (along with Small Cluster Jewel). I also get mana reservation so I can use Skitterbots and Aspect along normal stuff.

Icing on the cake is percentual life prefix. I happened to get 9% ms implicit shield, so that's a nice bonus as well.

Just a hint: don't get a shield with any es on it. Those have tons of chaos prefixes and if you try to augment chaos on it for max chaos res, you'll have a bad time. Double and triple check poedb/craftofexile before doing any purchases.
Hi all i not have exalt for cluster pliz...
Pasives tree no cluster pastebin plizzz
"
VirlanIon เขียน:
Hi all i not have exalt for cluster pliz...
Pasives tree no cluster pastebin plizzz


You can try to roll them yourself. Buy ilvl 50+ large cluster jewel with 10 passives (obviously minion damage jewel). Then you can reroll it with garden's life reforge or physical reforge.

You can buy couple and keep rerolling and keep the best. The impale is achieved by 2x Rotten Claws cluster jewel node, Impale support and Dread Banner. So whenever you get two jewels with Rotten Claws, you can keep impaling opponents 100% of the time.

Eventually you'll reforge into Rotten Claws and Renewal, which is the best two node combo for this build.
"
dejuvenate เขียน:
How would you improve the clear speed of this build?

My Carrion golems deal less than half of my stone golems; stone golems are retardedly slow by comparison.



POB doesnt work with carions. Add this item (assuming u use pob fork)

สปอยล์

The Jinxed Juju
Citrine Amulet
Unique ID: 18a40e5779722e623d9691ac67ec3909d4e41cc9ac1d58343b38ae9766748192
Item Level: 72
LevelReq: 48
Implicits: 2
{crafted}Allocates Charisma
+24 to Strength and Dexterity
+37 to Intelligence
+25% to Chaos Resistance
15% increased Effect of your Curses
15% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
== Carrion Golem boost for nearby minions ==
Golems deal 50% more damage
=== Combo attack multiplier (based on others math) ===
Golems have 133% more attack speed
"
grimjack68 เขียน:

No worries. I'll try to put together an easy explanation without the math. :)

Use a level 20 vaal molten shell without quality.

I haven't tried the spiked notable, but that's a damn fine suggestion.

I'm using both soul catcher and soul ripper.

So the process goes:
1. Start map, wait until you fill soul ripper, by which time your VMS will be ready to go.
2. Hit Soul Catcher, then VMS.
3. Continue murdering critters until your VMS expires. Technically, it's Soul Gain Prevention will be over 0.1 seconds before VMS expires, but don't worry about that.
4. Hit Soul Ripper: VMS is ready to go.
5. Hit Soul Catcher again
6. Hit VMS. Because Soul Catcher is in effect, VMS's Soul Gain Prevention will be less than the duration on VMS.
7. Loop back to step 3.

The rhythm is a bit weird to get used to, especially with the odd start, but after a while you get used to the 3 keypress dance to keep it up. I assigned the SR to 3, SC to 4, and VMS to R, to make it easier to hit them all in sequence.

If you manage your VMS, you'll nearly always end up at the boss with 3 VMS hits - one running, one charged and ready to go, and one waiting in your Soul Ripper.

Downsides:
- Eats up 2 flask slots. I wasn't really using them for other things anyway. I'm heading for a flask setup that's Forbidden Taste / Soul Catcher / Soul Ripper / Speedflask with the last spot being either Bottled Faith or The Wise Oak if I can balance my elemental resists.
- You need to be careful using curse / offering / movement skills while the Soul Catcher is active, as you don't recover mana. I'm trying to work in using Forbidden taste right after VMS, to cancel the effect of SC, but 4 keypresses is hard. :)

Edit: Well, so much for the *easy* explanation, ended up with another essay. /me shrugs.


Bought a Soul Ripper and finally figured it out, thanks!

The only issue I'm running into is not being able to recharge Soul Ripper fast enough. I'm regretting using glassblowers on the Soul Ripper, after realizing that the extra .8 sec duration cuts into the time I have to recharge the flask. I'm still able to have VMS up like 95% of the time which is still pretty sweet.

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