[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

I am really bad at judging how bad a nerf is. Does the glancing Blows nerf kill this build or is it still viable?

Here is the nerf.

Glancing Blows
We've changed Glancing Blows to cause more damage to pass through your block. You now take 65% of damage from blocked hits. The keystone combined with effects that recover life or energy shield on block were providing too much survivability for too little investment

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My first instinct is that Glancing Blows was not nuked and made unusable and that the build is still basically viable. Our ES/life may bounce a lot bigger though. I wonder if we can face tank the "Die" beam from Sirus with this nerf any more...
แก้ไขล่าสุดโดย AndyLovesHisBge#5265 เมื่อ 14 ก.ย. 2020 22:27:44
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AndyLovesHisBge เขียน:
I am really bad at judging how bad a nerf is. Does the glancing Blows nerf kill this build or is it still viable?

Here is the nerf.

Glancing Blows
We've changed Glancing Blows to cause more damage to pass through your block. You now take 65% of damage from blocked hits. The keystone combined with effects that recover life or energy shield on block were providing too much survivability for too little investment

===========

My first instinct is that Glancing Blows was not nuked and made unusable and that the build is still basically viable. Our ES/life may bounce a lot bigger though. I wonder if we can face tank the "Die" beam from Sirus with this nerf any more...

If this is the only nerf I actually think it's going to be alright.
Should still be tanky enough!
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Claeysken เขียน:
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AndyLovesHisBge เขียน:
I am really bad at judging how bad a nerf is. Does the glancing Blows nerf kill this build or is it still viable?

Here is the nerf.

Glancing Blows
We've changed Glancing Blows to cause more damage to pass through your block. You now take 65% of damage from blocked hits. The keystone combined with effects that recover life or energy shield on block were providing too much survivability for too little investment

===========

My first instinct is that Glancing Blows was not nuked and made unusable and that the build is still basically viable. Our ES/life may bounce a lot bigger though. I wonder if we can face tank the "Die" beam from Sirus with this nerf any more...

If this is the only nerf I actually think it's going to be alright.
Should still be tanky enough!


Patch notes are out today, so we will be able to see what else we use got hit. Hopefully nothing else.
Patch notes are out. I think the build survived.

The only thing that is left a little unknown is where they moved Glancing Blows to but I don't think it will be far enough away from its current location to bother us.

Did anyone see anything in the notes that could effect us besides Glancing Blows?
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AndyLovesHisBge เขียน:
Patch notes are out. I think the build survived.

The only thing that is left a little unknown is where they moved Glancing Blows to but I don't think it will be far enough away from its current location to bother us.

Did anyone see anything in the notes that could effect us besides Glancing Blows?

Don't think so,

I just hope that Glancing Blows still is reachable for the build.
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Claeysken เขียน:
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AndyLovesHisBge เขียน:
Patch notes are out. I think the build survived.

The only thing that is left a little unknown is where they moved Glancing Blows to but I don't think it will be far enough away from its current location to bother us.

Did anyone see anything in the notes that could effect us besides Glancing Blows?

Don't think so,

I just hope that Glancing Blows still is reachable for the build.


Ok so Glancing Blows is staying connected to the same spot on the tree, they are just changing it so it sits just above Sanctuary instead of to the right of it.

This is awesome news!
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Claeysken เขียน:


Ok so Glancing Blows is staying connected to the same spot on the tree, they are just changing it so it sits just above Sanctuary instead of to the right of it.

This is awesome news!


That is great!

One item that I need to educate myself on is that I don't quite understand if or how the curse rework may effect us.
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AndyLovesHisBge เขียน:
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Claeysken เขียน:


Ok so Glancing Blows is staying connected to the same spot on the tree, they are just changing it so it sits just above Sanctuary instead of to the right of it.

This is awesome news!


That is great!

One item that I need to educate myself on is that I don't quite understand if or how the curse rework may effect us.

I don't think it will affect the build. Most of the changes they made were for selfcasting, which we don't, we use Curse on Hit to trigger.

I'm not 100% sure though, perhaps I missed something :)
"
Claeysken เขียน:
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AndyLovesHisBge เขียน:
"
Claeysken เขียน:


Ok so Glancing Blows is staying connected to the same spot on the tree, they are just changing it so it sits just above Sanctuary instead of to the right of it.

This is awesome news!


That is great!

One item that I need to educate myself on is that I don't quite understand if or how the curse rework may effect us.

I don't think it will affect the build. Most of the changes they made were for selfcasting, which we don't, we use Curse on Hit to trigger.

I'm not 100% sure though, perhaps I missed something :)


yeah, that is what I felt too but I wasn't sure either.

Have you given any thought to whether the new Frost Shield might make for a replacement for Cold Snap in the single curse set up?
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AndyLovesHisBge เขียน:


yeah, that is what I felt too but I wasn't sure either.

Have you given any thought to whether the new Frost Shield might make for a replacement for Cold Snap in the single curse set up?


Since with the nerfed Glancing Blows we"ll be taking some more dmg, I think it might be a good option, yea, especially in single target situations.

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