Not sure if it is explained elsewhere, but why does the medium proj damage cluster jewel notables give so much more damage than the chaos DoT cluster? thought all the damage was from pods which don't care about proj damage
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โพสต์โดยbarcedude#5287เมื่อ 21 ต.ค. 2021 11:39:21
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Neofalcon เขียน:
From the patch notes:
Does this completely brick the "Focal Point" ascendancy node? If our Marks aren't removed from dead enemies, and our ring won't apply a Mark if we already have one applied, that means we'll just end up applying one Mark per map, right??
What you're saying makes no sense, who would design a skill to be able to be used only once per map
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โพสต์โดยSimRose#3291เมื่อ 21 ต.ค. 2021 12:16:01
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barcedude เขียน:
Not sure if it is explained elsewhere, but why does the medium proj damage cluster jewel notables give so much more damage than the chaos DoT cluster? thought all the damage was from pods which don't care about proj damage
Afaik it's because of how TR works : "Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect" (https://pathofexile.fandom.com/wiki/Toxic_Rain)
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โพสต์โดยAsna1#6240เมื่อ 21 ต.ค. 2021 12:22:47
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SimRose เขียน:
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Neofalcon เขียน:
From the patch notes:
Does this completely brick the "Focal Point" ascendancy node? If our Marks aren't removed from dead enemies, and our ring won't apply a Mark if we already have one applied, that means we'll just end up applying one Mark per map, right??
What you're saying makes no sense, who would design a skill to be able to be used only once per map
....That's how the interaction between these two effects works as written, though??
Focal Point says:
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Marks you inflict are not removed from Dying Enemies
and the new patch notes say:
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Influence modifiers that Trigger Assassin's, Poacher’s or Warlord’s Mark when you Hit a Rare or Unique Enemy now only Trigger if you do not have a Mark applied to an enemy.
So if you still have a mark on a dead enemy, and the ring only triggers if you have no marks on enemies, then the ring won't trigger after the first time. Making the "Focal Point" Ascendancy notable something you can only use with self-cast marks.
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โพสต์โดยNeofalcon#4782เมื่อ 21 ต.ค. 2021 16:00:09
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I think what they mean by that is that the spell won't trigger if the enemy is already marked, which would make a lot more sense.
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โพสต์โดยKaFeuk#0937เมื่อ 21 ต.ค. 2021 16:44:30
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Asna1 เขียน:
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barcedude เขียน:
Not sure if it is explained elsewhere, but why does the medium proj damage cluster jewel notables give so much more damage than the chaos DoT cluster? thought all the damage was from pods which don't care about proj damage
Afaik it's because of how TR works : "Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect" (https://pathofexile.fandom.com/wiki/Toxic_Rain)
huh, that would make sense lol. thanks for the reply!
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โพสต์โดยbarcedude#5287เมื่อ 21 ต.ค. 2021 16:51:06
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sir, thanks!!👍
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โพสต์โดยggghao0705#5254เมื่อ 21 ต.ค. 2021 18:02:58
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KaFeuk เขียน:
I think what they mean by that is that the spell won't trigger if the enemy is already marked, which would make a lot more sense.
Yeah I hope that is what it is (otherwise GGG missed a big bug which isn’t that unusual so…). the “an enemy” text is probably what is confusing
แก้ไขล่าสุดโดย koopadoop#1750 เมื่อ 21 ต.ค. 2021 19:34:04
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โพสต์โดยkoopadoop#1750เมื่อ 21 ต.ค. 2021 19:32:18
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This is a solid build, I had fun in the last league. I was able to finish the campaign and map some reds in a matter of a week (my first red mapper!)
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โพสต์โดยBeatFishnChips#4741เมื่อ 21 ต.ค. 2021 20:28:28
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I'm a noob so don't mind me if this is a stupid question but I noticed Darkee's TR Champ shows 4m total DPS on PoB and this build shows 1.7m DPS on pob.
Surely that's incorrect? So what would the actual DPS numbers look like?
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โพสต์โดยJayco#1397เมื่อ 21 ต.ค. 2021 21:21:03
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