[3.12] Secrets of Suffering GLACIAL CASCADE miner | boss killer | works in budget / League starter |
" this is a really cool and unique take on your own interpretation of Glacial Cascade, nice :o |
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" wow dude, those gears look insanely expensives, do you have an idea on how much EX? |
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Made the swap from full life to lowlife and man, lot of damage.. definitely a lot more costly but you can easily get by without the expensive corrupts and obv a regular belt. Sitting on 400 life and 7k es, can get more with a crystal belt. Encourage those with resources available to give it a go, my initial posts were to give a decent budget option that could do all content, this feels like a definite upgrade
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" I made almost all of it no one was making ailment gear lol. spent a good bit. that being said its much cheaper than aura stackers and can farm at about the same speed. แก้ไขล่าสุดโดย Darrylrfd#3619 เมื่อ 29 ต.ค. 2020 12:16:53
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" that's crazy how you farm so much currency?! lol, only this armor looks like it worth 20ex |
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that's crazy how you farm so much currency?! lol, only this armor looks like it worth 20ex[/quote]
Haha its worth a lot more than that. I do zana delirum tropical islands with polished breach, rusted legion, polished harbinger, and a elder scarab. I get 80-150 simulacrum splitters per map. You have to have a very fast tanky build or you wont make it to the end. I Vaal every map as well because I can do all mods. so just in similacrum i make close to an ex every map. |
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" Haha its worth a lot more than that. I do zana delirum tropical islands with polished breach, rusted legion, polished harbinger, and a elder scarab. I get 80-150 simulacrum splitters per map. You have to have a very fast tanky build or you wont make it to the end. I Vaal every map as well because I can do all mods. so just in similacrum i make close to an ex every map.[/quote] dude, could you help me understand how did U get into the 15% brittle, 40% shock and 15% scorch calculation? can't seem to find information about the formula of those abilities besides what they do. |
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" thx for vari wanna try it แก้ไขล่าสุดโดย acidh0uze97#1304 เมื่อ 31 ต.ค. 2020 06:46:34
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" dude, could you help me understand how did U get into the 15% brittle, 40% shock and 15% scorch calculation? can't seem to find information about the formula of those abilities besides what they do.[/quote] The shock and bonechill numbers are easy base shock for skitterbots is 15% they currently have 170% shock effectiveness giving them 40.5 shock effect. chill base is 10% for skitterbot with bonechill my skitterbots are at 224% chill effect making them reach the cap of 30% bonechill damage and slow. the brittle effect requires some assumptions. that being said I only need 8% brittle to have 99.45% crit. If we are to assume you need 100% of the monsters ailment threshold in 1 hit to reach 15% brittle and the reduction follows the same as it does for shock as a percentage reduction if its additive like shock and chill are i have even higher % brittle. https://pathofexile.gamepedia.com/Shock my 2 million damage hit if it was lightning would do 18.2% shock which is 32.4% of max shock. 32.4% of max brittle is 5.46% that times my 137% ailment effect is 12.9% brittle which has me over 100% crit chance. so I could be wrong but that is with very conservative assumptions. on another note the dammage of 2 million is not counting blastchain mines 5% more damage per mine which would make my last hit do around 4.3 million. from the 115% more damamge on the 23rd mine. แก้ไขล่าสุดโดย Darrylrfd#3619 เมื่อ 31 ต.ค. 2020 13:42:13
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" Your crafted gear is awesome man, would have been hard to hit some of those mods I feel. Btw any input for a frost bomb support link in the wand that doesn't involve frostbite? I tried looking at cast on crit combos with attacks to proc it but didn't see any attacks that would apply any effects like unnerve. Btw I saw some posts debating high-impact vs blastchain "The 2% chance to deal damage is an aura, Demolitions Specialist gives 100% increased aura effect for mines. Blastchain doesn't have an aura component so gets nothing from it. With 20 mines and Demolitions Specialist as your only aura effect source, High Impact's aura reaches 80% chance to deal double damage." - by reddit user Gerrador_Undeleted, 11 months ago. I feel this makes sense since if we count both scenarios with all the mines down, the very first mine of the HI will (very very likely) deal double damage, so in your case 4m off the bat whereas Blastchain would reach 4.3m which is higher for sure, but only as it reaches the very last detonation. Hence given each mine already does a tonne, would it be more practical to opt for High-impact seeing as any boss would be dead before the last mine? And if a boss did survive you have the scenario of each mine doing 4m vs starting at 2m and 5% more consecutively. Wondering if you have tested this and would like to test it out. I definitely respect both options, what's your view/math on this? แก้ไขล่าสุดโดย gawddawg#6863 เมื่อ 1 พ.ย. 2020 01:37:53
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