[3.16] Blazing Salvo Fireball Inquisitor (self cast) - play with fire!

Thanks for the explanation on fireball.

Another question, how do I go about unlocking the passive on the farthest left in the middle? Mage Hunter/Practice Caster
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Flavin913 เขียน:
Thanks for the explanation on fireball.

Another question, how do I go about unlocking the passive on the farthest left in the middle? Mage Hunter/Practice Caster


You need a Cluster Jewel for those.
Curious as to how +1 intel/+1 fire gem ammies fare in comparison to crit multi and cast speed, since the tali slam has a chance of bricking
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Bishamonx เขียน:
Curious as to how +1 intel/+1 fire gem ammies fare in comparison to crit multi and cast speed, since the tali slam has a chance of bricking


It is a lot more damage (about 15%), but we really want life leech, which is the temple mod and therefore impossible to get on the +2 amulet. You could get life leech from a glorious vanity and use a +2 amulet instead.
So Im leveling this build as my starter. Campaign till act 9/10 was very smooth and pretty fast. At the end of A9 it got abit slower but it was due bad gear.

But once I went into maps it feeled like I hit a wall. I had big problem with staying alive and ultimatums were undoable for me except maybe phase 1. Luckilly I got some lucky drop and bough shield with life reecovery on block and gloves with faster casting/slower projectiles. It costed me lika 50c total and it feels now like playing different build.



So to anyone who have problem with staying alive that shield is just nr 1 upgrade to aim for. Even if other stats are pretty bad.

My next goal will be some random white 6L to get some stats on it and diadem.
แก้ไขล่าสุดโดย Asag#1815 เมื่อ 22 เม.ย. 2021 14:45:16
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Moethelion เขียน:
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Bishamonx เขียน:
Curious as to how +1 intel/+1 fire gem ammies fare in comparison to crit multi and cast speed, since the tali slam has a chance of bricking


It is a lot more damage (about 15%), but we really want life leech, which is the temple mod and therefore impossible to get on the +2 amulet. You could get life leech from a glorious vanity and use a +2 amulet instead.


So, here's my thinking, if you the fire leech as a second mod on the watcher's eye instead, wouldn't the +2 be better and then the ammy could have another suffix open for other purposes which would still be better than say a crit multiplier anger watchers (I'm not sure about this though)
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Bishamonx เขียน:
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Moethelion เขียน:
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Bishamonx เขียน:
Curious as to how +1 intel/+1 fire gem ammies fare in comparison to crit multi and cast speed, since the tali slam has a chance of bricking


It is a lot more damage (about 15%), but we really want life leech, which is the temple mod and therefore impossible to get on the +2 amulet. You could get life leech from a glorious vanity and use a +2 amulet instead.


So, here's my thinking, if you the fire leech as a second mod on the watcher's eye instead, wouldn't the +2 be better and then the ammy could have another suffix open for other purposes which would still be better than say a crit multiplier anger watchers (I'm not sure about this though)


Yes, in theory that would be better, since the crit multi anger mod is "only" 1o% more damage, but getting the arcanesurge/leech watchers eye combo is very unlikely and getting a +2 amulet with a decent life roll and decent suffixes as well. So it is not something to recommend in a guide, but you can definitely go for it.
What Lab Enchants do you recommend on the helmet? With the new lab enchant system I think it is worth to be noted.
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Nikyou เขียน:
What Lab Enchants do you recommend on the helmet? With the new lab enchant system I think it is worth to be noted.


Agreed, item section updated:

Potential Helmet Enchants (in order of value):

Blazing Salvo fires an additional Projectile
Blazing Salvo deals 40% increased Damage
30% increased Assassin's Mark Curse Effect
12% increased Fireball Cast Speed
40% increased Fireball Damage
Flame Wall grants 31 to 47 Added Fire Damage to Projectiles
40% increased Herald of Ash Damage
15% increased Shield Charge Attack Speed
Immortal Call has 30% increased Buff Duration per Endurance Charge removed
Flame Dash has 30% increased Cooldown Recovery Rate
Hello,
Why would you use Elemental Focus for Fireball? Because I notice that Fireball give ~ 90% more Damage with Ignite.

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