[3.14] Aurastacking SRS, Destroy the endgame! Aurabots check this out!

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AdamSanders เขียน:
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Kroschak เขียน:
Thanks for the guide! I am finally level 80 and mapping feels very good. As of now I am using the low budget version. But could you please explain how you manage to not allocate the first two or three points after each starting area in your PoB? I don´t get it....


After you get your ascendency you can allocate from the witch starting point. then as long as youre connected there, you can un-allocate the ones by the scion start


I get that. But if you look at the PoB https://pastebin.com/hq6ALUwk there is no connection on any side. Neither witch nor scion.
how does the nerfs affect this build? is this build abandoned?
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Kroschak เขียน:
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AdamSanders เขียน:
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Kroschak เขียน:
Thanks for the guide! I am finally level 80 and mapping feels very good. As of now I am using the low budget version. But could you please explain how you manage to not allocate the first two or three points after each starting area in your PoB? I don´t get it....


After you get your ascendency you can allocate from the witch starting point. then as long as youre connected there, you can un-allocate the ones by the scion start


I get that. But if you look at the PoB https://pastebin.com/hq6ALUwk there is no connection on any side. Neither witch nor scion.


It does connect with the Witch.
On the right side, it takes the Energy Shield and Mana Regeneration node.
Curious what you leveled with initially? Did you start with SRS or go with a different skill to get you to mapping?

*EDIT*
Read through the posts, level as you would normally with a minion build (if playing solo) or as an aura bot (if in party).

I have a templar in my party so I'm going to go flame wall, holy flame totem through act 1 then switch to lightning traps to get me to lvl 30ish, at that point I can start focusing auras for the party. Scion league start suuuuucks. Can GGG please give scion a better starting skill other than spec throw?
แก้ไขล่าสุดโดย Forc3d3ntry#5024 เมื่อ 15 เม.ย. 2021 15:04:49
nvm
แก้ไขล่าสุดโดย Izostar#6365 เมื่อ 17 เม.ย. 2021 06:00:12
About crafted mods for the staff.

1. How good "minions deal (67-81%) increased damage" really is?
I assume it only affects their innate damage and doesn't scales with the auras. And if so, isn't the overall damage increase kinda meh?

2. "+2 level to socketed support gems" has to be good. But is it better than minion damage?

3. And "Minions have (25-28%) increased attack speed" is probably mandatory. Right?
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
แก้ไขล่าสุดโดย Flying_Mage#3858 เมื่อ 17 เม.ย. 2021 17:06:37
Confused, how do you add an implicit to a cluster jewel?
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Forc3d3ntry เขียน:
Confused, how do you add an implicit to a cluster jewel?

Harvest has (or at least used to have) such option.
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
Thoughts on Devouring Diadem
20% reserve reduction and Flesh Feasts
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ssgtparker เขียน:
Thoughts on Devouring Diadem
20% reserve reduction and Flesh Feasts


Eldritch Battery

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