[3.26] 40+ million DPS perma-flask Poisonous Concoction | DeadEye/Pathfinder
" Which auras are you using I mean there's lot of aura in your PoB i guess only use vaal grace and use haste? |
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" It's all set up correctly in the PoB already. Vaal Haste and Vaal Grace are triggered as needed (and available) - I use them in Delve and Rituals etc. Basically any time there is a mini arena style fight, or a tough rare appears. These don't use mana reservation. The others - Haste, Purity of Elements, Vitality (for the Watcher's Eye mod), Precision, and Herald of Agony all fit easily. This setup will actually change at build completion when there should be room for one more by dropping Precision, which is a bit of a luxury. P.S. In case it's not immediately obvious to newer players, the Haste/Vaal Haste is the same gem. แก้ไขล่าสุดโดย t0lkien#7048 เมื่อ 5 มี.ค. 2025 08:28:33
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Level 100 endgame version: DoT cap (40 million DPS with Cull), 400 eHP.
All bosses down, most deathless. This short Event is the most fun I've had in PoE for a while. The Idol system creates a complex and fun mesh of endgame setups that make getting your build complete just the beginning - once there you want to farm the Idol strat that interests you and suits your build. I've gone with a Harbinger/Delve hybrid setup. There are much more lucrative Idol schemes available, but I play for fun first, and with how tanky we are this Event, standing within 5+ overlapping blue harby spawning pools destroying everything is just too much fun. Highly recommend this event for those who still haven't jumped in. There is enough time left to play some of this endgame content, and it might be the only time we get to do it. แก้ไขล่าสุดโดย t0lkien#7048 เมื่อ 29 มี.ค. 2025 13:11:45
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Build guide updated for 3.26.
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" With the Trickster ascendancy nerfs, do you think Trickster is still the clear choice over Pathfinder for 4 void stones and general T16 mapping? |
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" You know, I actually don't know and the more I look at it, the more I think DeadEye could be a play as well. I'll have to PoB it all once PoB is updated. I don't think the Trickster ascendency nerfs will have that much affect on us, though. Polymath was always a weird kind of node IMO, whose effect was hard to define, and was mainly taken for the recovery, not the damage. แก้ไขล่าสุดโดย t0lkien#7048 เมื่อ 7 มิ.ย. 2025 14:06:20
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what version of Ralakesh would we use with the changes to the boots and will u have a PoB that has progression all the way up to end of endgame
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How are you generating Endurance Charges on bosses?
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" Previously we didn't have to because the combination of the neck and the boots gave us the permanent effect of ~10 Endurance charges (or whatever max Frenzy Charges we had achieved that league). Now... it's a good point, and is a hole left by the boot change. I have a couple of ideas but can't say anything definitively until the league is up and running. " We have to use the Frenzy Charge version. The build revolves around them, and the belt converts them to Affliction Charges i.e. without the boot effect the build doesn't work. And as the above poster pointed out, it does raise the question of generating Endurance Charges on bosses (we do it via the passive skill tree on kill for mapping). I won't be providing a full progression PoB beyond the leveling version that's already linked on the main post. And honestly, there's no real way to do that. You have to extrapolate between the starter version and the endgame version every league anyway, as there's always something's that changed. I will be posting my progression PoB's as usual though. It's always a bit messy, be warned! แก้ไขล่าสุดโดย t0lkien#7048 เมื่อ 9 มิ.ย. 2025 04:22:59
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Hi! Is there any chance to add a leveling PoB for Trickster?
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