[3.26] Ice Dancing God - Icestorm/Cyclone/CI - Viable For Everything

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Kelvynn#6607 เขียน:
I asked on reddit and somebody replied yes, there will be Str/Dex/Int mercs. Yay!

Assuming that person is correct, then that's fantastic. I was starting to worry that the mercs wouldn't be as impactful as I had hoped for this build. Now I am even more excited for the league.

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Marthus#6793 เขียน:
I just hope the different mercs are not too hard to come across.

Being able to exile a merc type for 10 encounters should prevent it from being too hard to get the one you want.
แก้ไขล่าสุดโดย Verdale#4745 เมื่อ 11 มิ.ย. 2025 01:03:54
Somebody datamined some merc types. And they include these two:
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MiscScionWandAttacks
MiscScionWandAttacksNoble

Mercsplosions, here we go!
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idema3d#1300 เขียน:
So thinking about trying this build at 3.26, seems like it passes untouched this league. I'm missing something? Is it viable as a league starter? Can I follow the guide from 3.25?


Trickster got nerfed, so the build will be a bit squishier. I didn't spot any major changes otherwise.
Presumably we're going to want a mastery to runegraft, since the runegraft counts as a unique mastery for Polymath.

Currently, out of the revealed runegrafts, the 10% damage for each unlinked socket in equipped two handed weapon (Runegraft of the Jeweller) seems like the best option. Although there's a few more that we haven't seen yet so there might be a better one - the choice of which to use is variable but what's the best mastery cluster to pick up (and where to pull those points from)?

There's a freeze or chill option with the cold cluster (Winter's Embrace or Glacial Cage). (4 pts)
There's Influence for increased non-curse aura effect (and some mana reservation efficiency) (4pts)
There's Doom Cast for spell crit chance and multiplier (4pts)
There's Whispers of Doom which you could then annoint something else (5pts)
Breath of Rime for cold damage/freeze/ailment duration (5pts) but we already don't take a cold mastery so this tells me maybe the runegraft needs to be exceptional to consider taking another mastery wheel for it (the cold masteries to be fair aren't that great - there's a change to make one +1 cold skill gems but I'm not sure that boosting cold supports is worth it still, 40% increased damage for mapping/60% damage for bossing based on unlinked staves seems pretty worth though)
Prodigal Perfection gives increased mana and spell damage based on max mana, and is only 3 points to get the mastery node.
Ash, Frost and Storm is some ele damage, an int node and 6% ele res and ailment bonuses (5pts)
Faith and Steel for some armour and % max energy shield, 8% ele res (3pts)

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Corazu#5976 เขียน:
Currently, out of the revealed runegrafts, the 10% damage for each unlinked socket in equipped two handed weapon (Runegraft of the Jeweller) seems like the best option.


As Kelvynn pointed out a few pages back, this Runegraft does very little for the build, since adding 60% increased damage to a build that already has 1500% increased damage isn’t worth the cost.
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Corazu#5976 เขียน:
Presumably we're going to want a mastery to runegraft, since the runegraft counts as a unique mastery for Polymath.

All our Masteries are already unique, a runegraft won't add anything in that respect.

Everything we use should be better than 60% Increased (not MORE) damage. We'll know for sure when PoB is fully updated.
Right.

I always forget increased vs more.

Hopefully there's something else cool there then. But with Polymath nerfed, it's a bit less worth just for an extra unique mastery. (only 2% vs 3% in the past), so I guess the Runegraft itself really needs to carry being worth 3-4 passive points.
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Kelvynn#6607 เขียน:
Somebody datamined some merc types. And they include these two:
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MiscScionWandAttacks
MiscScionWandAttacksNoble

Mercsplosions, here we go!


Notably, using Gravebind on a merc means we'll need to put a source of culling on them if we still want cull, since we won't be able to cull with ball lightning CWDT anymore. Although given that for bosses you probably don't care about explosions you could always just swap mercs for boss anyways.
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Corazu#5976 เขียน:
Notably, using Gravebind on a merc means we'll need to put a source of culling on them if we still want cull, since we won't be able to cull with ball lightning CWDT anymore.

Why is that? I don't see anything that affects how we cause the enemies to die. I do all the damage and cull the enemies (with CDWT or Ambush & Assassinate). They die. Gravebind counts them dying as the merc's kill and Obliteration makes them explode. Is there something wrong with that logic?
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Kelvynn#6607 เขียน:
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Corazu#5976 เขียน:
Notably, using Gravebind on a merc means we'll need to put a source of culling on them if we still want cull, since we won't be able to cull with ball lightning CWDT anymore.

Why is that? I don't see anything that affects how we cause the enemies to die. I do all the damage and cull the enemies (with CDWT or Ambush & Assassinate). They die. Gravebind counts them dying as the merc's kill and Obliteration makes them explode. Is there something wrong with that logic?


This is how I feel too. Unless I'm missing something major I don't get this persons logic either. Culling doesn't care about kill credit just "You hit the target under the threshold" which we can still do we just won't get the credit for it.


The one thing I am questioning though, is how much the loss of polymath recovery may hurt giving all the kills to the merc.

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