Content Update 3.21.0 -- Path of Exile: Crucible
Looks good. I'm happy to try new things :)
Yes, I like this game! Yes, I like change!
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Hey, I got a question. What does this "Momentum" stat? It's new and I think you didn't tell us what it does.
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Really sad you removed 1 utility flask charge gain every 3 seconds from mastery while keeping the life and mana ones, flat flask charge gain is already really hard to find (there was like 3 or so sources before and that's it) and you are making it even more scarce. Wardloop already has absolute shit ton of drawbacks (no proper way of getting life above like 3k, must have 0 armor, must have no chaos res, no spell suppression or any other defensive mechanics, requires over 20 div investment to make it even work and over hundreds to make it feel at least fine), so why make it even more hard to build and play?
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Some of these nerfs are pathetic.
I will touch the onslaught one. If everyone needs a onslaught to make leveling faster it means Base AS for most characters suck. People shouldn't need AS to be viable. There's a difference needing AS to smash but to be decent or solid thats on you. So you remove it way to show why I can't wait for june soon enough. You're zealots are upset again maybe read the room to avoid things like 3.13 or kalandra. |
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Another disappointment?
I will test the league, but this time I will leave PoE once and for all if I get disappointed again. D4 is around the corner and it was looking promising There have been just too many disappointments over the past two years. And if PoE 2 really goes in the direction of "Ruthless", then the game will die out. And thanks for lying again. :) |
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" Well, spell suppress was supposedly added to help evade based character when dodge was changed. Evade characters most likely would have an evade base bodyarmour or an evade hybrid base already. |
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" Or perhaps it is related to what Chris Wilson was saying about shaking up the early game racing meta for the competition at exilecon...just a thought. |
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แก้ไขล่าสุดโดย hmelisumeli#2689 เมื่อ 31 มี.ค. 2023 07:55:36
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" Whilst someone with 10 challenges probably played to maps at least, someone with 0 challenges either did not log in at all this league, or played Ruthless only. แก้ไขล่าสุดโดย WilliamGoosen#3125 เมื่อ 31 มี.ค. 2023 07:28:30
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" The 12% increased Mana Reservation Efficiency of Skills that was added back goes a long way towards compensating for the loss of aura specific mana reservation masteries. แก้ไขล่าสุดโดย WilliamGoosen#3125 เมื่อ 31 มี.ค. 2023 07:27:14
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