Massive performance issues after recent patch [Ps5]// [possible solution]
Followed all recommended steps and it hasn't fixed the issue. Performance feels a little better but I've still crashed to disconnect 4 times in the last 60 to 90 min and textures still aren't loading correctly. |
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" You said it all. My next donate will be in poe 2 IF AND ONLY IF the performance gets as expected for a new gen game. |
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" we must stay focused, brothers |
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Hi all.
Sorry about the late reply here. During the 3.25.0 launch we encountered several shader related issues specifically on PS4 and last week's patch was supposed to address them. Unfortunately the fix invalidated a lot of existing shaders which resulted in degraded performance for people that had a lot of old/invalidated shaders. This should not have been a big problem but at the same time our shader distribution servers encountered unforeseen difficulties which made the original issue worse. The issue was resolved several days ago. If you do not encounter any severe shader issues like fully invisible maps, you should not need to clear the cache on your console. The more you play the more new shaders you’ll accumulate. Sorry about the lack of communication during this period. |
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" Thanks for giving us some communication... but NONE of the "resolved issues" are the ones 95% of players are complaining about. The vast majority of us are playing on PS5, and many of us have reinstalled the game at least once since the "fix", so there won't be any "old/invalidated" shaders. Can shader issues even be responsible for disconnects? Also, regarding the desire to have a "clear cache" feature... it's not the shader cache we're worried about, unless that shares local storage with minimap data and item filters. For literal years there has been a local-storage bug where minimap data and/or customized filters stop working, and the only thing that consistently fixes it is deleting and reinstalling the whole game. | |
" Uhm bro, just yesterday I DCs 3 times during ONE Mastermind encounter! If your fix is "Bro, just DC to each type of attack once" I dare you to try it on PC master race and see what happens. |
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" So let's see if I have this right. - Noticed 'shader related issues' on PS4 with 3.25 - Decided to not inform PS4 players (either by updating the Known Issues list, via the launch screen notification or any other way) - Fixed the 'shader related issues' with the 3.25.1 patch - Decided to not include the fix in the PS patch notes, nor inform players in any other way - Noticed 'unforeseen difficulties' with the 'shader distribution servers' - Decided to not inform players who were experiencing severe crashing / disconnect /etc - Fixed the issue with the 'shader distribution servers' - Decided to not inform players who were experiencing severe crashing / disconnect /etc for several days - Finally decided to post this small update with a tiny 'sorry' Whoever does the player communications should seriously re-think their commitment / approach. |
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Funny part, nothing is fixed. Guess it will be the norm for console players to DC to every piece of content once after each major patch or reinstall
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So happy to loose a Cayula breachstone due to freeze Disconnect.
Why even have those timed mechanics if the game doesn't work? |
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" Great but nothing is fixed. Console as always just get the coal. |
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