[3.26] Poison Summon Raging Spirits Necromancer League Starter (All content - Ubers, T17, HC Viable)
In 3.25, I had a blast playing your maxxed out Zoomancer build and really enjoyed the scalability potential. I didn't think a necro build in 2025 could stand in the middle of a deli-juiced T17 and have all minions survive while my HP bar doesn't move at all (thanks Svalinn). My only gripe was the visual clutter during bossing.
Now I'm considering league starting with this build but wanted to ask 2 questions: 1) Is the map clear speed significantly worse compared to your Zoomancer build? The memory threads 3.26 mechanic looks like it'll be map clear dependent. 2) Is the lack of Svalinn in your 'Beyond' PoB indicative of already strong defensive layers, or a DPS-focused philosophy for the build? So far GGG have not announced any nerfs to the shield and I'm a little surprised to not see it there with how busted it is. | |
" 1) Clear speed is a step down from zoomancer, but when you have asenath and the melee splash gem in your hungry loop it becomes quite decent still. 2) I personally think the "Beyond" PoB is tanky enough without using Svalinn and I wanted to increase the damage more as well, which requires a minion shield instead. The max hits with mageblood makes the build very tanky. I was quite surprised that they did not nerf it as well. |
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Updated the guide with the new glove modifier.
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Thank you , when do you update with Mercenary info and runegrafting
Ign:
Brokthefearless Tofastforme Deadismyfriend Coldshoulder |
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"This is in the guide, it has a separate page. |
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Hi Hoffen!
First of all, thanks a lot for the build. I’ve been playing with it for a couple of days now and I’m really enjoying it so far. I had a quick question. Right now I’m using the "early hungry loop & upgrades" version, but I was wondering — why are flasks with “Gain # Charges when you are Hit by an Enemy” used? Is it better? Does it depend on the content? And which map mods do you recommend absolutely avoiding, and which ones are just 'annoying'? And most importantly, this is like the third time I’ve lost my Spectres. I think it happened because I moved the gems around, and maybe one time they actually died, I’m not sure. I have Raise Spectre at level 27 and Minion Life 20/20. I'm currently doing Delve at depth 300. But what I don’t understand is that I can’t summon them again in any way, and I end up having to spend almost 2 Divines to buy them again from trade. I’ve tried using Desecrate in my Hideout, in Delve, in maps, and in acts – and nothing. Is this how it’s supposed to work? Or is there something I should be doing that I don’t know about? Thanks again! แก้ไขล่าสุดโดย Sanfear#6892 เมื่อ 30 มิ.ย. 2025 19:56:16
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" The spectres (Turtle, Judgement and Warrior) are "consumable", meaning single use. They do not go to desecrate pool. This is why it is important to keep them from dying. |
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Got it, thanks a lot! This "consumable" is a new mechanic for me. I knew some things had changed, but I hadn't played with minions in years
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" The modifier "Gain # Charges when you are Hit by an Enemy" is the best one to increase the uptime of your flasks. It is one of the best modifiers as a prefix on flasks. If you are going to do gem changes do it in your hideout or in a npc town. Make sure you remove your offering skill first of all so you dont destroy them. If you remove the gem in your hideout the spectres will become corpses on the ground that you can raise again. If you remove the gem in a NPC town and put it in the wrong socket, the spectres will despawn when you return to your hideout, but they will be on the ground to be raised again. Make sure to remove offering skill again. |
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