0.2 changes to mana cost broken (archmage and eldritch battery)

When I logged in, my spark was costing nearly 1468 mana per cast.
My gem is lvl 19, I have +6 levels from gear and mastery, so lvl 25. 119 mana
I have the following supports for the skill:
Considered Casting - 115%
Persistence - 120%
Lightning Penetration - 120%
Acceleration - 120%
Wildshards - 120%
Looks like it should be 119 * 1.95 (the sum of the increases, converted from 195% into a decimal) = 232.05
In game, that alone says 283 mana.

I have eldrich battery which says costs doubled.
My mana is 3047 with EB, 1908 without.

I would expect EB to take my costs from 232.05 to 264.1 or, if we use the 283, 566. And I do see it go to 566.

My archmage is lvl 19 (18 and +1), so increases my costs by 6.2% of the max mana.

With no EB, archmage takes my spark to 565. With EB, it takes it to 1468.

Without EB, I would expect Archmage to add either 118.296 or 188.914 to the cost of spark, with EB.

If I do 283+118, I get 401, which strongly suggests without EB, Archmage is improperly calculating the cost. Since my spark costs 565 The only way I can square this circle is potentially that Archmage is adding its cost on every increase on spark, so +6.2% on each support gem.

Then on top of it all, with EB, the cost should be 802, but is 1468, which is even more than double of 566. So all sorts of doubling. Again, it is most likely doubling every support gems cost.

If this is intended, it is communicated incorrectly. If this is busted, it is very busted.

ขุดครั้งสุดท้าย เมื่อ 24 เม.ย. 2025 00:15:26
Yes, it looks very much like the Archmage adds 6.1% to the skill cost for each support stone. On my old character, the spark cost is also 1400+. Obviously, no one tested the changes again and, unfortunately, no one will pay attention to this issue either. All that remains is to wait until 1 percent of those playing on Stormweaver will increase the lvl and get dressed and start complaining en masse about the problem. Otherwise, there simply won't be a reaction.
I kind of thought that may be the case, so I tried that, and it was still off by quite a bit. So there is some doubling before compounding support gem costs.

From my old school understanding, it should be:
Base Mana cost * Increased sum * more sum.

However, the increased sum is either 595% or 195%, and in both cases, the total does not match what in game shows.
It was closest if I did base + support = new base, then add next support, and so on, and that was fairly close, but not quite there.

It seems there is a few other roundups going on before final summing. Or maybe there is some hidden cost being added. In the best case, the game charges like 10 more mana on the low end. But that 1400+ is like 5 or 600 more than what I was coming up with.

Just grab all the reduced cost nodes and a GRIP of Regen. My eb archimage spark is around 850 with .33 cast if crit recently and sustain is no longer a problem. Check my profile on poe2 ninja

That said the broken atlas and maps not completing is a complete broken mess.
แก้ไขล่าสุดโดย faustian1#4952 เมื่อ 7 เม.ย. 2025 16:40:27
Even grabbing those, my cost for spark is still over 1200. And my mana regen when moving is 907, however the 790 for my ball lighting is too much, since it is casting multiple times in a second.
Yeah, these changes are a disaster for Sorc. I have really high end endgame gear and Archmage is completely unusable for me if I'm using Mind Over Matter with Eldritch Battery, which you kind of need to do in endgame if you want to survive, energy shield is borderline useless even when trading off damage for es recharge nodes, I get one shotted so much with ES, even with 7000+ shield. It seems like certain enemies can just strip away ES in one shot and insta-kill you, but doesn't seem to happen with Mind Over Matter.

Mind Over Matter halves the mana regen (which it already did before), and Archmage adds 6% of the base mana to the cost of the cast of each non-channeled skill (which I believe it was also doing before). The problem here is definitely with the addition of the doubling of mana cost to Eldritch Battery and with it doubling the cost in a weird way, combined with the nerf to Arcane Surge.

I have 7150 mana and even with that my mana is entirely drained in a couple of seconds if I cast Spark a handful of times, even with my 1600 mana regen. It costs 1440 mana per Spark cast for me with MoM, Eldritch, and Archmage all enabled, which is insane. Especially since even with Archmage my spark is only doing 63k dps now, which is way lower than the damage levels that many other classes are still able to achieve.

They also heavily nerfed Arcane Surge which means way less mana regen for us, and even after doing that they then slap a double mana cost on Eldritch Battery. They have really gone the extra mile to completely cripple all of these mana based skills and passives when combined. Excessively so.

I have been experimenting with trading out Archmage for cast on shock and other stuff but no matter what I move around or what other skills I mix in it's still a total slog in endgame compared to before.

With my high end gear, the max I can get my spark damage up to is around 63k, could have possibly pushed it as high as like 70k, and that's with Archmage on, which makes the mana unmanageable. Without it my damage is 32k, which is a joke compared to other classes, but allows me to at least survive in endgame maps for the most part (if I don't get mobbed by a pack of those machine gun crabs which perma-stun you until you're dead), but super slow and boring gameplay.

I decided to play for a bit tonight and after a couple of hours of running just regular tier 15 maps, not even juiced ones, I felt like I had done a load of laundry and vacuumed the entire house, or something along those lines. I certainly didn't feel like I had played an enjoyable game like I used to prior to this patch dropping.

These changes were made in the name of "build diversity" but all I see is a class weakened as a whole here (Sorc). Eldritch Battery, Mind Over Matter, Archmage, and Arcane Surge are all keystone skills for Sorc and are not unique to any particular build.

Sorc needs a major fix right now, these nerfs were overboard, and I really hope the devs are listening because this is just not a good experience right now at all. If my 300 div geared Sorc can barely compete in regular T15 maps now, I can only imagine how badly others are struggling with the class right now.
แก้ไขล่าสุดโดย rawdmon#8799 เมื่อ 15 เม.ย. 2025 04:29:27
kudos on this post

As a mage player, POE2 became dull after all the unnecessary nerfs. It was overtuned in 0.1, but they nerfed everything related to the class. Completely disguted the patch notes from today, was expecting that they would realize the f up that was made.
My old Sorc has mirrors worth of gear and he is totally unusable now - like wth!
They only needed to tune down archmage, nothing else.
"
Seikojin#1601 เขียน:
When I logged in, my spark was costing nearly 1468 mana per cast.
My gem is lvl 19, I have +6 levels from gear and mastery, so lvl 25. 119 mana
I have the following supports for the skill:
Considered Casting - 115%
Persistence - 120%
Lightning Penetration - 120%
Acceleration - 120%
Wildshards - 120%
Looks like it should be 119 * 1.95 (the sum of the increases, converted from 195% into a decimal) = 232.05
In game, that alone says 283 mana.


I'm not saying that there aren't other issues with mana costs, but the game reflects your skill cost as 283 correctly, because those Support gem multipliers are not additive -- they are multiplicative with each other.

Multiplying all of the multipliers together and applying your base skill cost would result in 283.77 (283.22 if the final multiplier is truncated before being applied to the base cost).


Anyhoo, I don't mean to derail your discussion just thought I would mention it fwiw.
"
Pehr#3739 เขียน:
"
Seikojin#1601 เขียน:
When I logged in, my spark was costing nearly 1468 mana per cast.
My gem is lvl 19, I have +6 levels from gear and mastery, so lvl 25. 119 mana
I have the following supports for the skill:
Considered Casting - 115%
Persistence - 120%
Lightning Penetration - 120%
Acceleration - 120%
Wildshards - 120%
Looks like it should be 119 * 1.95 (the sum of the increases, converted from 195% into a decimal) = 232.05
In game, that alone says 283 mana.


I'm not saying that there aren't other issues with mana costs, but the game reflects your skill cost as 283 correctly, because those Support gem multipliers are not additive -- they are multiplicative with each other.

Multiplying all of the multipliers together and applying your base skill cost would result in 283.77 (283.22 if the final multiplier is truncated before being applied to the base cost).


Anyhoo, I don't mean to derail your discussion just thought I would mention it fwiw.


So I went back and did the longer math. And it does support a cumulative growth (each socketed support, in a line, will multiply the base to make a new base, for the next support in line).

And it scales in the same way with archmage to get the 565 value.

Now with Eldritch Battery, it is even more lost, because it says costs are doubled. What it would have to do to take a 565 and scale it up to 1400+ is double each and every thing. However, when I do that, it scales past 1400, to 2300 as a final cost. If I don't double the multipliers for the supports, just the archmage cost increase and the base cost, it should come to 1100 for a cast.

So there is some maths wrong somewhere... I would like to think it is me, but every permutation I did was not adding up to what I see in game.

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