Lich ascendancy "Eternal Life" disables hp regeneration from any source until player gets damaged.

City Wells should restore HP even with the "Eternal Life" active, since when changing equipment, the value of the current HP takes on the same value as if the item is missing and can only be restored by deactivating the "Eternal Life" node. And this is not free at all.
Yes I can totally reproduce this problem for Lich with eternal life. The fountain and the potions should recharge this.
I agree, there should be a way to recover life out of combat. The well could work as a temporary solution, but it would force you to recover life (even if you don't want to) when you just want to refill flasks, which is not ideal.

While I haven't tried the Lich yet, it's not hard to imagine how you lose some life with each fight making your effective HP lower and lower. And when you're at 10/1500 life, you know you're going to die the next time, and there's nothing* you can do about it. Now when bleeding is applied through ES, the issue should escalate.

I don't know, maybe this limitation is justified by flavour, like: life fades over time but after death the lich rebirthes full of strength (phoenix theme) or eternal life comes at the cost of weakening in battle. But I doubt that's what the designers thought about.

*Nothing without getting out of character, you have to get rid of ES, or wear the EB helmet, or respec Eternal Life, etc to recover life. So it's still ultimately possible, and players do that constantly, but they must resort to such annoying (and lame, to be honest) get-arounds. I want to believe it just wasn't clear at the design stage for the devs that this notable would bring lots of incovinience, so they didn't add a way to recover life out of combat preemptively.
แก้ไขล่าสุดโดย MonaHuna#6449 เมื่อ 16 เม.ย. 2025 07:52:07
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Mark_GGG เขียน:
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A4TechiesTV#1731 เขียน:
You right but it's terrible mechanic couse Lich looks like Es&Life stacker. I think Flask&Fountain should work.
The effect is intentionally a tradeoff. Nothing can make you gain life, but also nothing can make you lose life - which means any damage that bypasses your ES can be ignored instead of having it hurt you, as can any effects that would directly make you lose life without damaging you. It also provides a simple way to stay at low life for things like Pain Attunement if you're into that.

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A4TechiesTV#1731 เขียน:
Also Lifetap doesn't work with Eternal Life but all similar mechanics work. You got signal like "You have no enough Life for cast" as you have CI and 1 Life.
Being unable to change your life means you can't voluntarily spend any life. If you can't pay the cost, you can't use the skill.


Hi, I’ve seen the response from Mark_GGG saying that Eternal Life is “working as intended” since “Your Life cannot change while you have Energy Shield”.

However, I’d like to point out a problem that maybe wasn’t fully considered:

If I swap to a new item with a higher Increased Maximum Life value, my HP remains stuck at the previous lower value.

This means that even after upgrading gear to increase survivability, my Life pool doesn’t update to the new maximum, and stays locked.

Neither passive regeneration nor Life flasks can fix this until I take damage and my ES is depleted.

Does this really make sense as intended design? It feels less like a mechanic trade-off and more like a bug that prevents players from benefiting from new gear.

So please, don’t just say “this is intended” — because it doesn’t add any meaningful gameplay, it only punishes players for gearing up.
I strongly suggest reviewing this interaction and treating it as a bug to be fixed.

Thanks.
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luhbt#7657 เขียน:
However, I’d like to point out a problem that maybe wasn’t fully considered:

If I swap to a new item with a higher Increased Maximum Life value, my HP remains stuck at the previous lower value.

This means that even after upgrading gear to increase survivability, my Life pool doesn’t update to the new maximum, and stays locked.

Neither passive regeneration nor Life flasks can fix this until I take damage and my ES is depleted.

Does this really make sense as intended design?
I'm also interested in this even outside the scope of Eternal Life. In PoE1 your current life rises along with the maximum. It was changed in PoE2 for some reason.

If it's not by design, I'd prefer it fixed sooner rather than later. Because people regularly report "bugs" where their damage falls when they put on something with +life. The reason for that usually is they have damage on full life bonuses.
แก้ไขล่าสุดโดย MonaHuna#6449 เมื่อ 19 ก.ย. 2025 11:36:13

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