0.2.1 Stormweaver Feedback
I generally agree with most of the points raised here.
Sorc leveling is abysmal. I was leveling arc + orb at the start of 0.2 and some of my campaign bosses were literally 5+ minutes. For starters, there just aren't enough spells to play with and the ones you have access to don't really combo well together. Stormweaver in general feels like you're supposed to stack a bunch of damage modifiers to do damage with one or two skills. I honestly prefer this but it needs tuning. Also Conduit needs a buff, either that or it's bugged. One of the other massive issues is the top side tree. Your options are extremely limited. This is partly because the tree seems to still be empty in some spots compared to bottom side and, more importantly, there's like 30-40% of minion clusters that only one build will ever use. Why is there only one three point cluster that buffs area of effect but 4 times more that are just pointless minion passives. Genuinely. The existence of minions is ruining sorc passive choices and all the different options that could be there for actual spells instead. Another thing to note is that both sorc ascendancies feel a bit underwhelming. Stormweaver especially after the nerfs. The fact that the only defensive notable is es recoup is bad too. Early to mid mapping is also very punishing for stormweaver. It definitely should be the go to ascendancy for lightning/archmage builds but it feels like it was tuned exclusively around endgame setups. Endgame however genuinely feels fine. I've been working on my archmage arc sorc after I finished on my warrior and now, at lvl 95, it feels decent. Definitely not an S tier build but good enough for almost all content. I'm doing T4 bosses (Olroth and KotM primarily) in 2-3 minutes and feel tanky enough to make a few mistakes. The tankiness is definitely because of how strong es is but I don't think that's necessarily a bad thing. Juiced maps also feel good enough. Definitely not LS level but also definitely very playable. I only die if I'm paying zero attention to what's going on and I have plenty of damage for everything in the map. แก้ไขล่าสุดโดย Perilo#5892 เมื่อ 8 พ.ค. 2025 05:36:39
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" I never really paid attention to this but it's so true. I'm quoting this in the main post as an edit. Good point. |
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" This is definitely a rough patch to start sorc on. I think only like 2% or less of players are on sorc this patch if i remember the data on PoEninja right. It's pretty abysmal. It's still playable late game.... but getting there is rough. แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 8 พ.ค. 2025 07:32:42
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I'll be skipping 0.2h as none of this has been addressed or even talked about by the development team. Please fix the sorry state sorc is in.
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Waiting for a buff to mana regeneration cuz it's horrendous.
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Wrote a post about Stormweaver mana state and my post got deleted, ahhaha
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"patch of buffs" LOL
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" They legit said that after the nerfs it would be a buff patch. lol |
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" "We want more combo based gameplay" - GGG "We are going to make it impossible to cast a bunch of different spells by making mana regeneration horrible" - Also GGG |
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Additional feedback after reaching level 93 and clearing all pinnacle content.
Spells cost too much. Mana regeneration is too slow. I'm pretty much forced into taking Chaos Innoculation because it's the only way to actually survive. Freez, chill, and slows in general are too brutal. Can we make fire spells apply stacking burn? Cuz they aren't really used. Crit feels like the only way to scale into late game I wish I could use elemental to scale spells better. Can we get 3 increments of 10 spirit from side quests so we can equip support gems to the spirit gems we are running? Add recover 5% mana on crit, recover mana on shock, recover mana on chill, and recover mana on burn nodes to the passive tree. Get rid of the double mana cost on Eldritch battery and change the halved mana regen on mind over matter to 25%. Make the opacity of Mana Tempest less so we can see ground effects and damage warnings. Make + 1-5 to <insert spell type> spell skill levels more common on wands. Lower levels of elemental skills gems need a big buff.... the leveling experience of sorc is horrible. Until level 3 I punched enemies because it did more damage. Increase the size of orb of storms. Increase the burn damage applied to projectiles passing through flame wall. Add spell cost reduction nodes to the top side of the tree. Add more support gems that help with mana costs or benefit from how expe sive a spell is. Add more Gain 5% of spell damage as <insert damage tyoe> cluster to the passive tree (similar to drenched) Give elemental chase unique items for casters. Give elemental leveling items for casters. Buff arcane surge. Biggest priority is on mana regen or giving more mana. แก้ไขล่าสุดโดย DankWeebTrash#7386 เมื่อ 31 พ.ค. 2025 02:44:29
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