Instead of nerfing things to the ground, fix things that nobody play

Cpt Katawa = Peak delusion

+1 OP

They need to make all the skills way stronger overtime, not stay weak af. Almost every skill in the game is weak af
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Cpt_Katawa#5469 เขียน:
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AverBeg7#1689 เขียน:
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Urza_Mechwalker#7393 เขียน:


Most people that played the campaign from zero did not feel weaker in campaign.



You're not serious, right? Where have you been for the last few weeks?

What about staff skills, bow skills, the surrounding supports? What about hit spells? How about the fact that some of the nerfs they did made ascensions unplayable? What about Flameblast? Explain that one.


Staff skills were overpowered AF and needed to be toned down, the bow skills are still good, they also needed a trimming. Infernalist was too powerful and too dominant, it needed to take a break. Flameblast? I think Flameblast would be overpowered on Kitava so they pre-nerfed it in advance.

Here's a quick proof that everybody can actually be wrong:
NOBODY PLAYS WITCHUNTER
Witchunter was strong before, specifically focused on clear speed and wiping the entire screens. Crossbows got buffed, the skills got buffed, the ascendancy got buffed, new supports ARE INSANE and nobody even touched him, why?

The answer is simple, the POE community is the blind leading the blind. The streamers are chasing the hype and play the new unknown, untested class for the views, and the community follows whatever the streamers do. Then they proceed to have a bad time and scream that the game is too hard and too slow. Ofcourse it is, day 1 nobody knew how to play the Amazon.

Meanwhile the absolutely busted option to play WH was on the table the entire time and nobody even tried.


Where do you think the streamers get their ideas from for these new builds, exactly? They get them from the people testing those builds. Do you think it is for lack of trying there is no build diversity? Go and take a look at the builds section in the forum, and look at hundreds of players collaborating together to desperately make something else work, then come back and espouse that nonsense again.

I would love to play a bunch of cool skills, the problem is not that people do not attempt to make these builds work, the problem is they simply do not function well within the game.
To address some negative feedback - I still love the game, I play the game, I admire the developers and I left a feedback here in the feedback section of the forum because I want the game to improve, and based on the vast amount of negative feedback on 0.2 it needs to improve, and it is actually improving at fast pace, because the devs actually care about the player feedback, which is awesome.

First, many builds got nerfed to the ground, that is a fact. I played some of these builds, because I like trying new builds, so I played a lot of them - my first ever build at 0.1 launch was Demon Form Hexblast Infernalist with Mind over Matter and Eldritch Battery, I didn't follow any guide or a streamer, I never do, I enjoy crafting it myself, it was never an OP build in my hands, I played it because I liked the skill, Demon Form dash and scaling mana as a defense. Even back then I had problem with mana. It is dead now. There are like 5 Infernalists in the whole ladder now. Infernal Hound is now useless as well, etc. Many other builds received the same treatment.

What I propose is this approach - okey team, these builds already work, good job people, let players have fun with them now and focus on making other builds work as well. We maybe nerf some damage multipliers or a support gem a little, so it is not one-shotting ubers, but otherwise, lets focus on making Chayula Monk fun to play now, or a Blood Mage. Etc.

What I believe we partially see here from the dev team when it comes to addressing feedback is a survivorship bias. They address things everyone is complaining about, and nobody complain about Chayula Monk anymore, because people gave up and nobody is playing it - so nobody is complaining. I remember so many things that were broken from the start and I bet they haven't been fixed so far. Like support gems not working properly when socketed into Demon Form - I don't even know because I gave up already and stopped complaining. When people resign completely, there are no Reddit posts with thousands of upvotes and the devs ignore it as well - that is what this thread is about.

I believe large build diversity is very healthy for the game. There are many things that hinder build diversity in PoE 2 compared to PoE 1, this is just one of it. It is not about difficulty, the game is not difficult for me because I'm good at identifying what works and how to make it work, but the point here is that I'd like to see more builds and skills to work. 0.2 did not improve on that.

Also, I think it is wrong to say Sparks skill (or any other skill) is stupid and players should not play it. Let people play what they want. Devs already spent a tremendous amount designing every skill, so why not make all of them viable. And they had it viable already, so why killing it.








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Khann_cz#3760 เขียน:
do not force people to play the game the way you want, let them have fun playing it their way.


+1 OP

You could not have worded it more perfectly.

Watch this video about build diversity being a disaster -
https://www.youtube.com/watch?v=-R9clutdRVU

The restrictions he shows on support gems, skill/spirit gems, gear, and even more stuff is insane. Highly highly recommend you give it a watch
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SpaceFoxyFū#3839 เขียน:
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Khann_cz#3760 เขียน:
do not force people to play the game the way you want, let them have fun playing it their way.


+1 OP

You could not have worded it more perfectly.

Watch this video about build diversity being a disaster -
https://www.youtube.com/watch?v=-R9clutdRVU

The restrictions he shows on support gems, skill/spirit gems, gear, and even more stuff is insane. Highly highly recommend you give it a watch


Yeah a lot of good points in the video, good summary. I hope one day they realize based on the data that they just can't force everyone to play it like they want it. I like some combo play but I do not want to use it on every single white mob. They always destroy some nice skill, like Hexblast, hoping that people will play it like it is intended, and instead, nobody play Hexblast anymore and people are just one-shotting mobs with a different skill. Next patch they will destroy other skills and people will come up with something different again. I'm just sad that it has to be this way. That you like some skill mechanic and you live in constant fear that the next patch you won't be able to enjoy it anymore. Because I do not play as much so I'm afraid they will destroy Lightning Spear or Thorns before I'm even able to make a build around it. Sad.
Everybody who says they love the "difficulty" of this game are still playing the campaign. When you decide you want to start upgrading gear and making some money in endgame, see how long you enjoy bashing each individual mob over the head with a stick, especially while 50% of the playerbase are laughing as they run circles around you with Lightning Spear. The fact that every single person ends up playing the same build really ought to be a wake up call for the developers that people WANT to play the game that way, not that it's the developers duty to nuke that playstyle into the ground and keep it within their own vision which is currently killing their own game.
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Glowie_Zigger#5018 เขียน:
Everybody who says they love the "difficulty" of this game are still playing the campaign. When you decide you want to start upgrading gear and making some money in endgame, see how long you enjoy bashing each individual mob over the head with a stick, especially while 50% of the playerbase are laughing as they run circles around you with Lightning Spear. The fact that every single person ends up playing the same build really ought to be a wake up call for the developers that people WANT to play the game that way, not that it's the developers duty to nuke that playstyle into the ground and keep it within their own vision which is currently killing their own game.


+1

Good point with the campaign. I think it is actually even bigger problem this league, because to gain atlas skill points, you need to explore the atlas even more (in addition to citadels), which means running a lot of maps, often maps with no mods or extra content, just to find more Corruptions. This is favoring builds that are able to complete maps fast. Also, the maps are much bigger this league (or is it just my feeling?), and rare waystones feel less rewarding (for many reasons, one being that waystone sustain is trivial now so +% waystone drop chance doesn't matter, and the other is that additional difficulty do not correspond to the additional reward). So, in general, the content favors builds that are able to clear "easy" content fast, rather than those that are able to beat very difficult content but slower. And, ofc, there are build that do both well, and that's what everyone is playing now :-D

Also, good to mention that during the campaign, you kill like 20k monsters, which you will do in one day in maps.



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Cpt_Katawa#5469 เขียน:

Here's a quick proof that everybody can actually be wrong:
NOBODY PLAYS WITCHUNTER
Witchunter was strong before, specifically focused on clear speed and wiping the entire screens.


Of campaign or acts or low tier maps without mods.

The best crossbow build was not and still is not from mercenary. Deadeye is the best ascendancy for crossbow period. Tailwind + Windward solves the issue of speed (movement, attack speed, reload speed) and defensive tools. All the build has to do then is to solve damage which is very easy and there are many many way to scale damage, but not with reload / movement speed.

Witch Hunter is garbage ascendancy at the moment, none of his nodes provide anything significant to solve the problem of having PoE 2 plays like PoE 1.



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Cpt_Katawa#5469 เขียน:


Literally nothing got nerfed into the ground.


really??
Cpt_Katawa has a Japanese name but couldn't have a Japanese mind. Shame.

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