PoE2 Needs to Rethink XP Loss – Here’s a Simple Fix

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CovidPatientZero#4772 เขียน:
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bloomhead#3858 เขียน:

So you're saying all newly released games, with a massive surge of initial players, and steep dropoff suffer from bad crafting and trading?


No, I didn't say that. You can read my post and see what I said instead of trying to falsely paraphrase with the typical "so you're saying" response

Then why is the trend of all newly released games the same?
They aren't dont need to look far
look at poe1
Started at about 40 k fell to 7 k lowest That is an 82% drop
Then uptrend from then until now .
It passed its starting numbers 18 months later

Poe2 has already lost 97% of starting players.
The trend is not done and it has been going lower since launch .
To equal Poe1

It need 600,000 players in 12 months

Ill say it.

No crafting
Trials
Exp loss on unexplained one shot.

Thats enough
I don't play, trials of .. see ya later.

แก้ไขล่าสุดโดย Jitter912#4278 เมื่อ 18 มิ.ย. 2025 18:41:01

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