Feedback as a new PoE player after almost 1000 hours played
" People like you are getting offended too quick. You just want the game to be toned down to your own preferences. Obviously someone who wants everything immediately. I do not mind if it takes me 4 days to beat the first 3 acts of the game. Meanwhile others cry like: "Make it so we can skip the campaign" When Diablo 3 separated the story from seasons they technically killed half of their game. When Warhammer Darktide gave casual people what they wanted. It turned very boring, because once you reached max lvl you could have perfect maxed out gear almost in an instant. Those people who asked for that just play casually, they don't want to put time and effort to reach something. For me that's absolutely boring that's why Darktide is not fun anymore for me. Path of Exile 2 is already more casual in many ways compared to Path of Exile 1. There is now a gold currency instead of vendor recipes. There is a full respec, the passive skill tree is easier to grasp. The Skill system is not bound to fusing orbs and their colours or sockets. So it is already toned down so much compared to the first game and people like you who call it "horrendous" simply will never appreciate the game unless every boss drops you 3 uniques with perfect stats and that's why your feedback is nonsense. Pie Jesu domine, dona eis requiem! *bonk* Hardcore4eveR
|
![]() |
" Glad to hear someone’s on the same page as me. I agree with your experiences about gearing. As I mentioned earlier in my replies, there should be a solid baseline where we can easily get 3 affixes for crafting our gear, while the other 3 can still be RNG, just like it is right now. Unfortunately, we don’t have that at the moment. Great essences are still rare, and using transmute and augmenting every normal drop is pretty painful. I think something like adding an Orb of Alteration, or maybe some new method to guarantee that 3 affix baseline could help. This could also help with the value of Exalted Orbs that I hear softcore trade players often complains about. If there’s a consistent way to get that baseline, players might actually feel more inclined to slam their Exalts. แก้ไขล่าสุดโดย kyaapo#0823 เมื่อ 28 เม.ย. 2025 05:28:17
|
![]() |
" Oh just shut up. You are playing an incredibly casual game with PoE1 or PoE2. The only thing that separates the "casuals" from the non-"casuals" is time investment. It certainly isn't mechanical skill or anything. And you are wearing that sunken time on your chest as a badge of honor and a mark of elitism to tie your self-worth to it. That's all there is to it. You are after all not a "casual", but a true gamer! And btw. you assume so much. I have played 500 hours in 0.1.0 and another good 150 or so in 0.2.0 so far. I have done all the pinnacle content. I am far from a gamer who wants "everything handed to them". I am willing to do the big grinds. I am still able to call something out if it is shit, and loot progression in this game is pretty damn bad as is examplified by player numbers plummeting to the floor. Currently less than 50k people are playing. Do you want a game that has appeal to people or do you want a game that dies a slow death before it is even fully released so you can still huff your own farts about how elite of a gamer you are? I reckon it's probably the latter one. Edit: I looked it up. 0.2.0 has 3 weeks in a worse player retention than 0.1.0 had 2.5 months into the league! แก้ไขล่าสุดโดย Slart1bartfast#0332 เมื่อ 28 เม.ย. 2025 07:17:03
|
![]() |
Crafting is one of the best things about POE.
All currency is used to craft something in some way. The complexity and options in POE1 are the basis of 12 years of additions to the core pool from leagues, alongside the basic currencies. The fact you have to calculate to get the best out of your crafts is not something you are forced to do. It's something for people who WANT to do it. It's something that kept POE popular and made leagues interesting. What we have in POE2 is the same as what is in POE1 with some reduced content. The typical craft on a white item is transmute, aug, regal and exalt slam. The non-typical is to force a type of craft with essence, then aug, regal and exalt slam. It's very simplified but it isn't crafting. It's the equivalent of picking up a rare but spending a trans/aug/regal/exalt x3 to pick it up. You could say "what about omens?". Sure. Same thing, different currency cost. The end result is not crafting. It's rare creation. Crafting should be semi-deterministic. Not entirely. The tests through leagues showed that full deterministic crafting doesn't work in this game's economy. What POE2 has shown is that no deterministic element doesn't work either. So we need more elements, carefully chosen, from POE1's pool. Or entirely new crafting methods. We cannot simply pander to people who do not want to do the math to craft. They can choose not to do the crafts. Currently people who want to do the crafts cannot choose to. So the answer is staring everyone right in the face. Crafting doesn't make the drops any less important when items cannot drop with all the mods you need or want. That's what Jonathan said in an interview. So we either remain in a state of currency sink RNG slot machine rare creation, or we get crafting options. I could go to Last Epoch and say "this crafting sucks I don't want to do it" and where would the game be in terms of end game items? Nowhere. And that would cause me to quit. Very quickly. |
![]() |
" Last Epoch has by far the best crafting system in any ARPG....hope to see something similar in POE2 one day. And well executed I believe that it wouldn't impact the drops on the floor in any way and keep all items valuable (even blues & whites) :) |
![]() |
" 64k playing right now. And playerbase retention is the same as for any POE1 league. |
![]() |
PoE2 a game that was marketed with millions and hyped to be the Ultimate ARPG experience with almost 1 million early access players catering to new and poe1 veterans alike has a playerbase retention as any POE1 league is baffling to say the least
|
![]() |
" This is what I'm saying. It's hideous to pick up every white base and transmute and augment and regal. |
![]() |
" Right. It was so over hyped and it shows. Anyone that complains about having to much loot or being able to craft needs to stop playing trade and play ssf. Anything based around trade is a complete and utter joke. Takes zero time to do anything when you can just keep buying upgrades non stop. I love how the OP even compares boss fights to souls like games. It's an ARPG. Not souls garbage if you don't understand that well..... The game feels horrible and it shows with the numbers. If people can't understand that well then they clearing won't understand anything. The game has already been dumbed down to the point that it lost the build factor. Poe1 was to hard to understand complaint! haha |
![]() |
Go back to playing PoE 1 if you just want to one-shot bosses and spam your movement skill.
So the ARPG genre is set in stone and has to stay that way? I really hope GGG doesn’t listen to close-minded players like you. You don’t seem to have much reading comprehension either. |
![]() |