You don't understand, the game HAS TO one-shot you. And white mobs HAVE TO hit that hard.
White mobs don't have to one shot me. What is this nonsense? They didn't in 0.1. and i enjoyed that version of the game ten times more.
That said for me the biggest issue in terms of enjoying this patch difficulty wise is that there seems to be no middle ground between running around as a glass cannon or putting so much in defenses that damage feels like running around limp dicked. |
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" I really don't think it's overpowered, it even got nerfed hard in the patch. Basically you get 2 shoted instead of 1 shoted and that can only happen once every 10-15sec. Monsters without modifiers shouldnt physically hit over 1000, right how the base damage is so high that maps modifiers basically make them overpowered. Tech guy
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I think making tailwind a no-brainer is in error
An ascendancy passive that's strong both offensively and defensively is going to get taken by every single build for that class But, relying on evasion as a defensive tactic is going to let the odd one-shot through and that's the equivalent of getting hemmed in and being hit by 10 shots in quick succession แก้ไขล่าสุดโดย Strangehill#1736 เมื่อ 28 เม.ย. 2025 09:39:39
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" POE is a mess in terms of how they handle monsters. POE1 too by the way. Good design is when you enter the area, start fighting and realize if this is going be tough or not. But this is not the case with POE. You enter a map, everything is easy and then suddenly you die. This is because they mix all kinds of mobs of various difficulty levels together, they attack in a swarm, you don't even see who is there and what it is doing. I'd say, this is an example of "Meaningless combat" (c) |
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