Add Summoning to Preserve Difficulty and Boost Accessibility
I just started my first playthrough of ER, and one thing they got right was letting you summon other players right before a boss fight.
PoE2 should do the same. It would solve two problems at once: Make the campaign more accessible for new players. Keep the core difficulty intact for everyone else. This would help people who get stuck without forcing the devs to nerf bosses or redesign fights. No rewards for helpers. No currency, no loot, no XP. Purely voluntary — and I believe the PoE2 community is strong enough that you'd still have plenty of people willing to step up. Elden Ring proves it’s possible to offer help without watering down the challenge. PoE2 can — and should — do the same. แก้ไขล่าสุดโดย N3vangel#0037 เมื่อ 29 เม.ย. 2025 17:00:31 ขุดครั้งสุดท้าย เมื่อ 29 เม.ย. 2025 17:11:33
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u instant kill boss carry services
poor exiles.. xd |
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