Advice on improving Hammer for Act 1 Normal
Hi,
Excluding some ideas I had about multiclassing gems, I wanted to offer some suggestions which I think might improve warrior experience for new players. 1)Make Shockwave Totem unlockable with with Uncut Gem Level 1. Warriors need this totem to be accessible at level 1, because they need a tool with which to draw aggro of mobs and lead them into an area marked to go boom with Earthquake or to combo into Rolling Slam once the mobs reach the totem. Without a lure, warriors have no tool with which to kite and apply pressure to bosses while running away from tornadoes, portals spawning projectiles to kite you away from bosses and other mechanics. 2)After making Shockwave totem unlockable with with Uncut Gem Level 1, leave Earthquake as it is. With the Arcane Projection support gem, this skill gem becomes usable to Intellect based Spellcasters to plan around physical based spells. As a follow up to this, make Arcane Projection unlockable with with Uncut Support Gem Level 2 instead of 3, so we can experiment with this combo at earlier stages of the game (as early as Act 3 normal). 3)Make Endurance Charges matter for more early level skills. There are several skills which can benefit from the "consume x charges" mechanic to be better. What I am considering is this. Add the following secondary effect to Perfect Strike and Super Charged Slam: " 4)Consider making Molten Blast a totem. This skill is not very popular among the player base because it's hard to aim. I'd recommend this be made a totem because of two reasons: a)The AI you generate will have an easier time learning to aim this skill properly so that the shrapnel hits incoming monsters. b)As a Totem this skill can open up a Raging Spirit Build for Druids, Templars, Warriors and Marauders. แก้ไขล่าสุดโดย draco359#5475 เมื่อ 29 เม.ย. 2025 22:22:42 ขุดครั้งสุดท้าย เมื่อ 29 เม.ย. 2025 22:22:14
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