Poe2 endgame atlas is fundamentally incompatible with poe2 gameplay. Arguments and possible fixes

Poe2 endgame atlas is fundamentally incompatible with poe2 gameplay. Arguments and possible fixes

Vision for gameplay in poe2 is slow methodical gameplay, no movementspeed scaling, large maps, poor number and possibilities of movement skills, low damage, poor clear. The result is long map cleaning time.

The endgame atlas in poe2, on the other hand, in its specifics of discovery, our own individual story, its potential, wants us to explore it as quickly as possible and get rid of the fog, discover the next batches in order to find something cool like well placed towers, cool unique maps, corruptions (in the progression of points to the atlas tree), and it is as quickly as possible that we are to discover these next batches of fog.

As you can see for yourself, there is a serious conflict here.

I even suspect that in 2 years everyone will in their video essays about the reasons for the failure of poe2 cite this very one, and that in addition as the most important and obvious one (backward analysis always effective haha), unless of course you quickly remedy it.

To prevent it you should very seriously consider what follows as a fix:
- reducing map size and density by 50%(?)(size of change to be determined)
- due to the fact that the above change would then make the whole system of rolling maps meaningless, the waystone, for example, is not per one map but per some smaller section of the atlas which has several maps in it. It doesn't have to be that waystone=map
ขุดครั้งสุดท้าย เมื่อ 30 เม.ย. 2025 06:02:20
Delve in PoE1 ... but with PoE2 movespeed. Would be hated the same way.

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