Path of Exile 2: Dawn of the Hunt has been out for a while now, and we've gathered up some statistics from the first three weeks since release to share with you. Check them out below!
- The Arbiter of Ash has been slain 355,877 times.
- 3,406,779 Unique Maps have been cleared.
- 3.27 trillion gold has been dropped, which equates to 6.48 billion gold dropped per hour.
- 1.44 billion instances have been exited.
- 185,961,090 player character deaths in standard leagues.
- 291,112 player character deaths in hardcore leagues.
And here's the breakdown of the top 5 most played and least played classes since the launch of Dawn of the Hunt:
- 23.78% Amazon
- 12.27% Lich
- 10.12% Deadeye
- 8.15% Smith of Kitava
- 7.87% Invoker
- 0.74% Acolyte of Chayula
- 1.32% Chronomancer
- 1.77% Tactician
- 1.77% Warbringer
- 1.82% Pathfinder
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โพสต์โดย Community_Teamเมื่อ 4 พ.ค. 2025 20:30:22Grinding Gear Games |
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53% Lightning Spear
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โพสต์โดยBlaze Amk#8957เมื่อ 4 พ.ค. 2025 20:32:12
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That gap difference from Invoker down to the rest of the remaining classes, it's quite an impact.
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โพสต์โดยtooncake#7754เมื่อ 4 พ.ค. 2025 20:33:44
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Next league maybe we play other than LS to kill white mobs
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โพสต์โดยRobYnick#4704เมื่อ 4 พ.ค. 2025 20:37:25
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Fun patch y'all, keep it up!
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33% Amazon
17% Deadeye
10% Lich
9% Smith of Kitava
6% Ritualist
แก้ไขล่าสุดโดย NukinFTW#0447 เมื่อ 4 พ.ค. 2025 20:43:30
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โพสต์โดยNukinFTW#0447เมื่อ 4 พ.ค. 2025 20:42:54
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"Top 3 subclasses thatll be butchered beyond recognition in 0.3"
Gonna keep my hopes very low, hopefully they fix the issue of making abilities feel good than making everything feel garbage.
Back in my day stormweaver used to be an ascendancy.
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โพสต์โดยBionicRebeLX#3135เมื่อ 4 พ.ค. 2025 21:01:47
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The most broken: bloodmage with hit kill
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โพสต์โดยTalionOak#5124เมื่อ 4 พ.ค. 2025 21:05:14
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30 minutes and not even one full page of comments lmfao very telling
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โพสต์โดยSaquu#4629เมื่อ 4 พ.ค. 2025 21:07:16
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Neat.
If you want to fix the class disparity you should focus on re-balancing or redesigning defensive stats and mechanics along with their scaling. Even more so than much anticipated damage re-balances. It would be nice to see player survive-ability options refined over EA.
Un-murdering presence radius would also be nice. Ally buffs and enemy debuffs actually functioning does tend to increase player options...
แก้ไขล่าสุดโดย LVSviral#3689 เมื่อ 4 พ.ค. 2025 21:16:40
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โพสต์โดยLVSviral#3689เมื่อ 4 พ.ค. 2025 21:16:12
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