A Simple Poll - Exp Loss on Death
" Um. Your post is literally saying what I said, not sure why you think the logic is flawed. I agree it's more of an issue for the left of the tree, but it's still just a papering over a crack at best. The game needs smooth progression mechanics. That means crafting, it means skill-tree redesign, it means balancing defences. It means a variety of meaningful mid endgame mechanics. It means rethinking the interaction with trade. Removing xp loss isn't going to do that. To be clear I don't think it's really adding anything to the game either. I mean if it's a race, just stick it on at 95+. Or have a push cap of 105. And there are certainly meaningful things I could do with the last 10 or so points. But it is mostly just a distraction. We get endless talk about it, but removing it won't fix the issues people are having. Oh, and not more crafting btw. For some reason this always seems to the solution; 'well, we'll just introduce a new mechanic'. Rethink it from the ground up. Design a good core that can be built on. แก้ไขล่าสุดโดย cid951#3156 เมื่อ 12 มิ.ย. 2025 02:36:07
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Just type +1 if you want it deleted/made optional in the settings. They can even make it so characters with exp loss turned off don't show up on ladder at all, I really don't care. No need for arguing or discussions, we all know why we want it to change and its been explained a million times now.
agree +1 |
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