How to make "crafting" more enjoyable in poe 2
If you want the pickup loot from the ground experience to be worth in poe 2 you need to rework a lot of things imo
The problems with the current system are: - Too many white items cluttering the ground - You have to individually check every item to see if you want to use that item as a base - you need to have enough inventory space for that - Way too many items and steps for a single item "craft" My solution to these problems is: - Rework how base item drops in the game, imo if you need an external loot filter that means there's something wrong with the loot itself, but if you still want to have that fine, just implement it to the base game. A better solution would be to have some type of targeted loot for base items but ok - Give us more inventory space, 1 extra row both horizontally and vertically would go a long way to make picking up white items worth the time and making porting back to town less frequent, the extra vertical row would be mainly to carry currencies like orbs - Remove or combine some of the items used for "crafting", like i said, there's way too many items and steps, why is there a difference between essence and greater essence? it doesn't need to have one, same thing for orb of transmutation and augmentation, chaos orb and orb of annulment, etc. Also, there's too many omens, is there any real need for something like Omen of Greater Exaltation? And there are many other examples like that, the point i'm trying to make is that there's too much stuff in this game that don't bring any real value Overall, i guess i just trying to say that a "less is more" mentality would be great for the game ขุดครั้งสุดท้าย เมื่อ 14 พ.ค. 2025 23:09:12
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