An Attempt to Constructive Feedback

Hi everyone,

there has been a huge backlash in the past few weeks about all different things. Some people may see them as valid, others don't. But I do not want start the xth discussion on "3.26 when," "rue is a cat," "balance now," "steamdb says POE2 is dead" since there are plenty of other threads that handle those topics.

I would like to try and start an attempt where we cut down all the gaslighting of others and give an honest answer to on one single question - people may disagree on the answer of others, but this is not relevant here:

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If you could change anything, but only one thing, in the game - what would you change and why?

I would improve the visual clarity in maps.

1. Getting stuck on unpredicted obstacles. I always use the overlay map in the middle of my screen to get a sense of direction when progressing through levels and rely on being able to see obstacles that are in my way (like Urns, vases etc.). Sometimes those obstacles have callouts so I see them, but many don't (kudos to Crypt and Mire) so I get stuck when I feel like I should not which is really frustrating. If I can physically see the obstacle beforehand, it is my duty to navigate around those. But oftentimes I simple can not see them clearly.

2. Ground effects still hard to see, especially if you run Delirium maps. Run a Delirium Map on Mire with very narrows paths and try identifying lightning ground effects on the very little space that is given for rendering those effects. As in the next point, I mostly rely on audio queues in these cases, whereas I feel like I should also be able to see the effect in the first place.

3. Environment blocking a direct view on my character. Especially on Steaming Springs there are oftentimes trees that do not blend away if you run "behind" them which is especially frustrating if you happen to have ground effects at the same time. I can workaround this based on audio queues of the ground effects, but this is only a band aid since there is no difference in the audio queue for ground effects that will not go off (because the rare has died), and those that will go off.

I would work on this because I think this has many second order effects leading to people complaining about different things.

If I run into a narrow path with many mobs in front of me and I misjudge my damage and/ or defense and die - my fault, time to git gud, I made a misjudgment. If I die because I get stuck at an urn and need to dodge roll to pass the urn which leaves me vulnerable to attacks as well as opening a window where I myself do not attack - that is just a bad design of the level.

If I get cocky and run into 40% increased pack size with five rares at one place and think I can clear everything in one second and get overwhelmed by five different on death effects which I do not recognize in a timely manner - my fault, time to git gud, know your limits and don't get greedy. If I die to ground effects because I can physically not see the effects - that is just a bad design.


What would you change, and why?
แก้ไขล่าสุดโดย sstd_#0333 เมื่อ 20 พ.ค. 2025 13:04:39
ขุดครั้งสุดท้าย เมื่อ 20 พ.ค. 2025 14:01:11
Off the top of my head:

1. Completely scrap the parry idea.
2. Make armor good.
3. Moving really slowly is not fun.
4. Remove elevators and all the needless walking/waiting in Trial of Chaos. Also speed up the countdown room.
5. Cut the first part of Act 2 where you travel to the gate, load, run to the gate, load, find out it's locked and run back, load, travel to the quarry, load...

Other obvious criticisms I have only deal with the endgame and I assume (hope) that what we have is a placeholder, considering GGG stated it was thrown together hastily to get EA shipped.

If there isn't a MAJOR crackdown on RMT upon release, Tencent might as well rewrite the TOS and start selling currency themselves.
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sstd_#0333 เขียน:

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If you could change anything, but only one thing, in the game - what would you change and why?



Scrap the current atlas and return user agency to endgame mapping. Reasoning is quite self explanatory and it'd fix a lot of other problems, since they'd actually have data on what maps players are avoiding that they could (read: should) fix.
แก้ไขล่าสุดโดย arandan#3174 เมื่อ 20 พ.ค. 2025 13:52:53
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arandan#3174 เขียน:
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sstd_#0333 เขียน:

"
If you could change anything, but only one thing, in the game - what would you change and why?



Scrap the current atlas and return user agency to endgame mapping. Reasoning is quite self explanatory and it'd fix a lot of other problems, since they'd actually have data on what maps players are avoiding that they could (read: should) fix.


Bet 10000% they won't because Jonathan wants to embrace the idea of making dead-ends but have rewards : which are probably an exalt , 2 white items with mediocre base, and a rare item that most of the time not useful.

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