A Proposal to Fix Armour
Applying physical damage reduction before armour would allow physical damage reduction to scale armour, improving its effectiveness for armour-wearing builds while maintaining its power level for non-armour builds. Thanks.
ขุดครั้งสุดท้าย เมื่อ 24 พ.ค. 2025 13:08:34
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This is a poor suggestion that would weaken physical damage reduction. Alternatively, could the armour curve just be flattened somewhat by reducing the constant in the formula, maybe reducing the 10 to a 7 or 8? It feels so bad that armour characters are the worse than ES characters at taking big physical hits.
Armour / (Armour + [Damage taken * 10]) แก้ไขล่าสุดโดย yuli_account#3639 เมื่อ 24 พ.ค. 2025 13:11:54
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