Atlas map generation is broken

Hello exiles! Today I want to raise the topic of atlas map generation, and how it feels to play endgame in 0.2.

I have spent around 500 hours in this league, mostly in endgame farming maps (waystones), as well as my friends, and we have gathered enough evidence to say that the game doesn't want you to farm 3+ towers juice setups.

What is happening - very often, once you find a 3, 4, or even 5 tower setup (meaning it's multiple towers overlapping), you find that there is:
a) A river in the middle
b) A mountain in the middle
c) A plain terrain without any maps in the middle

Because of this, the time it takes to find a good setup to farm juiced maps is significantly more than the actual farm.
In my experience, I'm spending around 2-3 hours each day (even with the Grand Project tower hopping) to find a single good tower setup. This is extremely bad, especially compared to 0.1 tower system.

This needs to be changed, I want the game to respect my time and not waste it on RNG map exploration!

In the end, let me show you some examples of atlas map generation.









ขุดครั้งสุดท้าย เมื่อ 1 มิ.ย. 2025 07:48:44

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