Stop bloating this place (which is not being read) with things that aren't happening

"
DEvil27#6183 เขียน:
The problem is not simply making those kind of requests, but how they are flooding this section.

For example, they could just concentrate the whole thing about xp-loss in a single topic, instead of creating a new post each single day.



people insist on making threads because GGG won't do it and they want to be crybabies.


They're past making a cumulative post with all the bad points that have already been stated a thousand times
"
Immoteph#2974 เขียน:
- No, exp on death is never going away.
- No, endgame isn't unbearable
- No, your PC issues aren't global issues.
- Yes, waystones should have randomized mods.
- Towers make up the current endgame, deal with it or play when it's changed.
- Yes, some league content is better designed for PoE1 because it was made for PoE1.
- No, you shouldn't get all gems immediately, it's called a progression system.


C'mon if you're among these people, can you just go away so we can get an actual feedback forum instead of this random crap combined with technical issues?


you forgot
-No, we dont need to hear your whining about other people
"
bloomhead#3858 เขียน:

So yeah, others are elitist, because they enjoy a game you don't like. If you dislike it so much, why bother playing? Why don't you find something that brings you joy instead of frustration?


So no, it's about their superiority complex attitude - not about what they enjoy in the game. I'm all for keeping an option around for people to keep punishment - I've even suggested an extra mode to appease them where XP loss kicks in from the start.

As for why I play - most of the game is pretty good. As I have said, XP loss is my one and only major issue with the game. Or am I only allowed to like all or nothing?
แก้ไขล่าสุดโดย SpankyKong#9805 เมื่อ 2 มิ.ย. 2025 16:34:12
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Echothesis#7320 เขียน:

This isn't Elden Ring and never will be. When you die in poe you have no idea what part did RNG play in it. If you had ever developed diablo-style arpg, every hit involves several hundred lines of character stat calculation at the very least (more if using barebones C/C++ for performance). Without extensive log output this system teaches players nothing, you cannot see those calculations. Original Diablo was never made around idea of "never ever die". It was always a game where all kinds of things can happen randomly. Not a soulslike where you can and should be in control 100% of the time.



Doesn't matter, you're not supposed to progress for free. GGG has already stated their stand on this one and they've always said they will go the route of mitigating unfair deaths.

just stop it with this argument it's been like that since poe1 and it will not change, and that's good.

xp loss is there to let you know that you're undergeared for the content, random deaths will never be the norm on dicussing xp loss, random deaths will be dealt with as random deaths.

how many times do we need to go over this?
"
DarKWolF90#6544 เขียน:
"
Echothesis#7320 เขียน:

This isn't Elden Ring and never will be. When you die in poe you have no idea what part did RNG play in it. If you had ever developed diablo-style arpg, every hit involves several hundred lines of character stat calculation at the very least (more if using barebones C/C++ for performance). Without extensive log output this system teaches players nothing, you cannot see those calculations. Original Diablo was never made around idea of "never ever die". It was always a game where all kinds of things can happen randomly. Not a soulslike where you can and should be in control 100% of the time.



Doesn't matter, you're not supposed to progress for free. GGG has already stated their stand on this one and they've always said they will go the route of mitigating unfair deaths.

just stop it with this argument it's been like that since poe1 and it will not change, and that's good.

xp loss is there to let you know that you're undergeared for the content, random deaths will never be the norm on dicussing xp loss, random deaths will be dealt with as random deaths.

how many times do we need to go over this?


I never said anything about progressing for free. Point is, poe implementation of exp penalty is the most crude and disrespectful form imaginable. It was "same as other game" 15 years ago, not now.

Choice 1 is survival bonus vs death penalty. If go with penalty, choice 2 is what will you lose (exp, rewards, gold, durability, etc). If go with exp, choice 3 is can you naturally recover most of it (D2 chose yes). If go with no, choice 4 is penalty amount compared to exp farm rate.

Poe has chosen the most brutal option in every step, all the while having terrible balance even in their "polished" poe1 game. Poe2 is in much more rough shape, yet penalty was copypasted from the same 15 year old concept. No one cares if mob has bugged high damage or fires double the projectiles, or graphics lags so bad that mobs attack you before they render.
"
GreatWhiteRawr#4735 เขียน:

you forgot
-No, we dont need to hear your whining about other people


It's not how it work tho, people will eventually tell you to shut up if you're being obnoxious and keep complaining.
Tech guy
"
Immoteph#2974 เขียน:
- No, exp on death is never going away.


Agreed.

"
Immoteph#2974 เขียน:
- No, endgame isn't unbearable


To you, but it is for a lot of players. It's in fact very bad.

"
Immoteph#2974 เขียน:
- No, your PC issues aren't global issues.


A lot of players are encountering crashes. These crash should be reported in the bug section. That section exist for those reasons.

"
Immoteph#2974 เขียน:
- Yes, waystones should have randomized mods.


I don't see threads flooding around asking for deterministic mods. No one is asking for this.

"
Immoteph#2974 เขียน:
- Towers make up the current endgame, deal with it or play when it's changed.


Tower system is hot garbage and should be treated as such until they do something about it. This must be clear, and people should be pressing on this 24/7 until GGG recognize it has zero future for the game. It needs to be an extremely very high priority on their list.


"
Immoteph#2974 เขียน:
- Yes, some league content is better designed for PoE1 because it was made for PoE1.


Thank you for that information, what is the goal of providing it?

"
Immoteph#2974 เขียน:
- No, you shouldn't get all gems immediately, it's called a progression system.


Non issue, who is asking for that? Gems drop rate are absolutely not an issue in this game. However the drop for perfect jeweller's orb/Level 20 gems were way too low and it was addressed by GGG, thank god.

This is a feedback forum in an early access game, deal with it or comeback when 1.0 is implemented.
แก้ไขล่าสุดโดย Oinkaments#6390 เมื่อ 2 มิ.ย. 2025 16:53:23
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SpankyKong#9805 เขียน:
"
bloomhead#3858 เขียน:

So yeah, others are elitist, because they enjoy a game you don't like. If you dislike it so much, why bother playing? Why don't you find something that brings you joy instead of frustration?


So no, it's about their superiority complex attitude - not about what they enjoy in the game. I'm all for keeping an option around for people to keep punishment - I've even suggested an extra mode to appease them where XP loss kicks in from the start.

As for why I play - most of the game is pretty good. As I have said, XP loss is my one and only major issue with the game. Or am I only allowed to like all or nothing?

XP is a part of this game, and will be, as GGG has stated. If you don't like that, you can either get over it, stop playing, or waste your time complaining on a forum.

For some 100 is the hard cap, for some 95 and for others 90. So?
Great idea man. The name is Bond, Games Bond. With a license to crib. And since we can normalize it by telling others to shut up we can call all of it feedback.

Have you ever heard the phrase "be the change you want to see"?

I came to this conclusion a while back. Instead of replying to people giving pointless feedback, provide your own feedback. Probably no one will respond because most people here seem to want to talk about how the game is bad because it's not designed around their personal preferences rather than provide constructive feed back, but we know from interviews that GGG have people monitoring feedback, and probably the more constructive pieces of feedback are going to stand out to whoever's doing that.

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