Player movement speed

The current default movement speed feels incredibly low.

I believe increasing the base movement speed across all classes — even by just 5% — could enhance the overall gameplay experience and perhaps make dodging a bit easier.

What do you guys think?
ขุดครั้งสุดท้าย เมื่อ 3 มิ.ย. 2025 06:09:17
I played a lich through most of the endgame with 35% boots.

I then tried a lightning spear ranger.

The lich feels like it's running in molasses after that. The pace of game for ranger feels right.

LS char has a +5% move speed body armour and takes a bunch of MS passives as well as tailwind

MS shouldn't be restricted to dex builds otherwise that's all anyone's going to want to play
แก้ไขล่าสุดโดย Strangehill#1736 เมื่อ 3 มิ.ย. 2025 05:48:13
I've levelled a deadeye and am now working on a sorc.
During the campaign, i've always felt access to decent movement speed was held back a bit too long. Few nodes available, low values on nodes, gear modifier a bit too rare to get etc...
For late-game, i have to agree with the second poster, with a few caveats.
The deadeye's MS does not bother me.
Tailwind and good boots feel fast enough for me.
Ofc, that does imply the deadeye ascendancy, which leaves the others hanging :S
And even within deadeye, that means you have to invest the points in tailwind...
The sorc has now reached level 66, bloodied, bruised and beaten xD
And i'd have to say a little faster MS for her, and probably other classes and ascendancies would be nice.
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
แก้ไขล่าสุดโดย keppie#6373 เมื่อ 3 มิ.ย. 2025 06:10:13

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