Idea post for things I hope to see

Hey, I've been new to Poe and approaching 400 hours now. Been obviously really enjoying the game and want to drop more suggestions for ideas to add content that would fix some of my underlying issues with endgame. Made a few posts regarding my experiences before but, take it with a grain of salt, as someone who hasn’t played poe 1 like at all just know that I have no clue what MIGHT be possible or maybe even just WILL be coming in the future. Just sorta a ramble idea post

Firstly, I really like delirium with waystones and the instil mechanic. Want to see more ways of using the lil jar guys. With ssf to get enough simulacrum splinters to tackle the uber I have gotten quite a good selection of the guys and want to use them more. Aside from the fog being a bit to pronounced and obviously that more amulet instills would be too good but maybe an instil system for the atlas tree tied to either uber bossing or some sort of one time off campaign type reward. On my ssf I’ve found that I’m missing just a few points to make me feel super good about my tree usually and thats because there will always be some nodes I really wish I could get that are just too far, so why not allow min-maxing of the atlas tree through a system like instilling. or another idea could be a campaign reward. To me the idea of full hiding the endgame atlas and endgame map mechanics until you are in endgame seems a bit off. First of all you drop a waystone in the campaign randomly and have no clue what it is. I think this should be a starting point to showing you the tree through some sort of quest line. Then after that what if you did a delirium inside a campaign zone, and earned a few delirium jars and to teach you the power of them we are forced to instill an atlas passive all tutorial style as a sort of permanent power upgrade. I have nothing against slightly more forced tutorials since I once suggested a force tutorial for currency usages. Stuff like this is super important for a brand new player especially with a game this deep and also serves a purpose for late game opportunities. Could be something you can come back once you’ve gotten better delirium jars and, just like the statue in the giant zone in campaign for charms or mana, swap to something more impactful on the tree.

Next I have a really cool idea for better target farming. A currency drop but they are like waystones that you can put into the map device alongside a waystone that let you force drop items either for str, dex, or int. Could do all six combos to be fair. The catch is they are #1 hard to get, perhaps from a shape shifting unique map where the boss uses skills that are bad vs the character you loaded in with. #2 come with downsides specific against the class that is trying to use them to get their own items with. Want to see super negative things here like for example vs int perhaps: - x to spell skills, less x% of maximum energy shield. Vs strength: less base physical dmg, lower max life, hp pots heal less, armour is less effective etc. Obviously with huge rewards like guaranteed all drops are of int gear or something awesome like that. Maybe some other awesome things like guaranteed drops for unique related to int or related to lightning damage etc… A fun challenge and also a bit of a diversification tool. This sort of thing could make item farming more profitable for people who chose NOT the most popular class on a given release. Especially if they had tiered versions of this type of item 1 negative vs u know 3 negatives. I can imagine running a map with like 3 huge downsides like this and all the normal waystone downsides could be very very hard on that specific class. #3 has to be very limited usage. Likely 1 time and so that they can be powerful and awesome. Especially with more items getting added in future this sort of thing could be something one try‘s to look for and then you try to perfect the usage of so that obtaining items for oneself could be more fun and more importantly always possible. I dislike the idea of always just sell off and trading others who were lucky when you weren’t. Obviously I would hope they don’t make them impossible to play in that class. Also could be good for friends as in, a friend playing Warrior could use the int version no downside and trade me loot from it and vice versa. One could just also take them on as a hard challenge. Also would incentivize multiple characters played per league for some extreme gamers and you know we have many slots for waystones why not add something like this to use up an extra waystone slot potentially. Do think it should be usable on any map that way it doubles down the more juiced and hard you make a map this scales it even further and now bam all the loot is for your class but ooo be careful don't die and lose the map and hence all the loot.

Recently I found out that you can get an Azemeri wisp to attach to rogue exile.This was awesome to see and felt like an Easter egg level interaction and whilst I want many more things like this to happen my problem in this case was that it was underwhelming. Also the wisps despawn when only the boss remains but alas can attach to the boss. Why is this so, I want to be able to use them on the boss but it’s like a weird bait and switch strat that can be really hard to execute if you’re lacking damage. Now don’t get me wrong I actually don’t think the wisps are useless like everyone else. I’ve found from experience that if you manage to rack up a bunch of kills from monsters they can kinda turn a rare into a level 1-2 boss level loot. And maybe that’s a good way to fix the wisps, right now a densely rare populated map actually can be quite a downside for the wisps as they don’t have time to ramp up. Perhaps making their path less direct would make them feel more useful if they purposefully aimed for packs without rares first and then lead you to a rare that would be better and I’m not saying the numbers are perfect on their rarity increase anyways just that I have had good experiences with them before. That being said when you do get them stacked they drop quite a few tiered items. That IS quite useful actually if you get a good roll ofc… the exile was no different but with an exile the loot is kinda predetermined right so I already knew he didn’t have a unique equipped and for something that seems like it probably doesn’t happen very often at all I was saddened to know it wasn’t more special. Now how to make those things more special when they happen idek. For me random events interacting like this is super cool. With enough random shit in the future interactions that are rare but purposefully provide a unique experience would be super cool. Like imagine the exile got a unique added to him based off the animal who possessed him. Making this one of the only ways to obtain them or maybe if a delirium randomly spawned boss got infected (don’t know if they can haven’t experienced that yet) that they dropped special instills. Something cool that makes it so you TRY to make stuff like this happen. Then even awesomer if you now do it with a scared spirit… also even though the spirit plus essence happens a good amount would still be cool if they had an interaction as well perhaps not as unique as the ideas above but maybe a point on the atlas tree that makes the essence creature gain another essence. It would still be cooler if it meant they could drop something special only to that interaction but yeah for this it does actually happen quite a lot.

Something small is that I like the idea of the extra essences provided by the vaaling of greater essences. Would love to see more options in that area for whilst making the opportunity of those outcomes higher as well. Aka more greater essences and higher odds to hit the upgrade but more variety as well. Just like I hope for more unique strongboxes, I don't think there should only be one for each strongbox type. Want to see unique strongboxes where they have a mythic unique version as well that’s super duper cool. Like rn Ventors is way the best and the others are much lamer want to see the other strongboxes have something to look forward too. Omens that interact with the world are a great example of omens moving into a cooler space. An omen that respawns bosses for example so one could turn an audience with a king into two if they wanted and had the omen. Omen for trials perhaps as well. Thinking that compared to the lame exalts something twice stuff like this is at least much cooler and way more fun for the future. Like imagine beating the trials boss for temporalis and you had an omen on to fight him again for a second drop that would be awesome and very lucrative. Maybe it makes the bosses harder somehow though. Like the omen that lets it so you guarantee the wisp comes out from the enemy and you can chase it again is good. Omen that the next unique enemy you kill drops an extra unique. but make it so using on uber would have more value because sometimes it can drop their special uniques. These are good design spaces for omens imo. Maybe the next ritual you do will give double the points could be another. The next logbook you embark will have more markers or maybe will guarantee contain the Uber boss instead. Just some ideas that excite me more than exalts used twice not saying to remove the erasure omen and the super powerful but rare crafting ones but yeah could load up the middle and remove some trash hopefully. Seeing as how not all these ideas are super powerful anyways just much cooler. Would mean ritual is like a precursor type event more which omens are meant to represent anyways. Like you want to get an omen before vaaling something why not make it so you should want to get an omen before doing many things.

The last idea for this post is unique support gem. Now I know what your thinking, this is stupid. But hear me out. Right now the tier 3 support cap is kinda like pretty lame imo. You get them at the end of campaign and with the current supports in the game you can almost earn enough for your whole build before the end of the campaign sometimes. That’s sad. This was used as a power system throughout the game and suddenly it stops. Like gems get better jewelers orbs more levels till 20, quality plus corruption outcomes… I feel like level 4-5 of support gems is another thing one could add to keep the train rolling. Now I said a unique gem right so thats another thing and in my mind there are two choices here. (do think both things should be added more levels and unique) Either 1 unique gem (per character not per skill) that slots into a skill or, and this would be cooler, could be a single slot for all skills at same time ofc only 1 per character. Would have to be quite generic in the second case but at least like this they could be uber boss drops or maybe even mythic level uniques because they get to affect all skills at the same time. Think like +1 all lighting skills or 20%mana costs reduced. Now maybe I really don’t get Poe at all here as I am a new player but yeah I just feel like the current system for supports could also use those rare feels good drops like the rest of the aspects of the gems.

Just like how they added endgame chase runes and uniques I think that specifically the middle of the endgame just needs more fluff and these are some of my ideas to beef it out and speed it up. I’ve found through ssf that the final few tiers of the Ubers are pretty hard to reach for without trade and I would love to see more end game options to make getting to them a bit faster if the solo play experience turns out like this. Like not a lot of percentage difference but that’s why my ideas are all end related rng gimmicks. I mean the point of the game is to play it but yeah right now the grind to reach tier four and be able to kill them as well does feel a bit too time consuming and I wish it happened faster. From experience that goes for trade somewhat as well, like at least if you aren’t following the most meta of stuff.


แก้ไขล่าสุดโดย BadAtMid#0454 เมื่อ 11 มิ.ย. 2025 05:16:56
ขุดครั้งสุดท้าย เมื่อ 20 มิ.ย. 2025 18:10:20

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