Poll on EXP loss on Death
Yep just died at 99 thats 3 days of 6hr grinds, im done for now, time for D4 season.
Would have kept going to 100 but wasting 3 days no thanks. Have fun Exiles P.S
I am a Dog and i will just drop my load and leave on to the next post |
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Game should not even have softcore mode. LOL
HC SSF. What else? Ruthless when?
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+1
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-1
I used to be in the "+1" camp, but I accepted that it was part of the game, adapted to it, and it's honestly made me better. Sometimes it's frustrating when you get a random one-shot you didn't see coming, but for me, my deaths were usually a result of playing too risky and being DPS greedy. Now it's just something that's always in the back of my mind encouraging me to play a little safer. |
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" The public plan for 0.3 includes greater exp gain for levels 90-99. Exp loss on death will, I believe, be part of Path of Exile games forever. So: don't die, but you'll be able to recover faster if you do. |
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" Do you believe this bro? I believe more in WW3. |
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" at 99 10% being 18h of playtime is reasonable. 99-100 should be the same as 1-99. I actually thought its much worse than that, and surprised ppl complain this much about this. |
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" 3% 18hrs I always use Omen after level 95 P.S
I am a Dog and i will just drop my load and leave on to the next post |
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stupid idea.
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So its pretty much settled, majority of playerbase is upset with the current way exp on death is handled, Never said at all in this post it should be removed, just trying to brainstorm ways of HOW THIS COULD BE FIXED TO MAKE MAJORITY OF PLAYERS FEEL LIKE THEIR TIME ISN'T BEING WASTED, My stance is its needed but needs to be relative to where you are in the game, When I die at level 91 and lose a set 10% of your exp, that 10% is relative to the amount of exp required to get to the next level, problem is each level requires alot more exp then the last, causing you to lose more exp then you gain, So 1 way to combat this is what people are saying GG hae claimed to implement in 0.3, simply increase the amount of exp the player gets with level perchance? Or simply make it so that you can only lose the exp you gained on that map, meaning if i go into a map at 51%, I leave that map either with 51% or a few percent more and WOW PROGRESS HAS BEEN MADE, Or kill every enemy in the map just to die to 1 and lose all of the exp YOU WOULD HAVE GOT, So yea it sucks there goes all that exp, But all my other exp i got on 20+ other maps wouldn't be lost meaning all that time wouldn't have been wasted, thats just my take 1 of a plethora of ways that could be introduced
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