The Hooded One - One Free Respec Per Character

The problem is making respecs too available makes the optimal ssf run have a lot more swaps. Swaps are a lot more common with gold already and if there was another way to get a free one it would be pretty ridiculous trying to min-max a campaign race. It also makes the player decisions just matter a large % less. While I am in favour of a flexible EA for testing I also think there is a healthy balance to maintain for the fun and integrity of progression.

You also want to pipeline new players into making characters that have an identity and don't want to switch readily because it makes rerolling more purposeful and fulfilling.

Most of the players I know that really enjoy the game much prefer to reroll than respec an entire character's identity. Experiencing the build-up at a much more accelerated pace on a new character generally feels way better than just skipping it and side-grading an existing character.
แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 10 ส.ค. 2025 05:22:22
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AverBeg7#1689 เขียน:
The problem is making respecs too available makes the optimal ssf run have a lot more swaps. Swaps are a lot more common with gold already and if there was another way to get a free one it would be pretty ridiculous trying to min-max a campaign race. It also makes the player decisions just matter a large % less. While I am in favour of a flexible EA for testing I also think there is a healthy balance to maintain for the fun and integrity of progression.

You also want to pipeline new players into making characters that have an identity and don't want to switch readily because it makes rerolling more purposeful and fulfilling.

Most of the players I know that really enjoy the game much prefer to reroll than respec an entire character's identity. Experiencing the build-up at a much more accelerated pace on a new character generally feels way better than just skipping it and side-grading an existing character.


May I ask where does this stupid take on "character identity" or "player decision" come from? There's not a single positive thing in hindering players who want to experiment with builds. You saying most of the players want to grind through acts again just to respec is just blatant lie. No-one wants that.
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saturninecult#7044 เขียน:


May I ask where does this stupid take on "character identity" or "player decision" come from? There's not a single positive thing in hindering players who want to experiment with builds. You saying most of the players want to grind through acts again just to respec is just blatant lie. No-one wants that.


From anecdotal experience. It's not like I have concrete data on what most people prefer, but I have a pretty good feeling that if you do lean into the playstyle of each character being separate rather than everything being a slate for a build test, you tend to have a bit more fun and play a lot more characters.

Hopefully in the future more skills feel good to play with so there is less testing and more experiencing. Definitely right now most skill's damage effectiveness in campaign/ early maps is too low and the support options are too specific to experiment too much.
แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 10 ส.ค. 2025 06:36:04
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saturninecult#7044 เขียน:


There's not a single positive thing in hindering players who want to experiment with builds.


Completely agree. We are talking about one free respec per character, even D2 has this ability. Any subsequent respecs require gold of course. The first respec is on the house.
Yes +1 at least one free redo all node for 1 character
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saturninecult#7044 เขียน:
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AverBeg7#1689 เขียน:
The problem is making respecs too available makes the optimal ssf run have a lot more swaps. Swaps are a lot more common with gold already and if there was another way to get a free one it would be pretty ridiculous trying to min-max a campaign race. It also makes the player decisions just matter a large % less. While I am in favour of a flexible EA for testing I also think there is a healthy balance to maintain for the fun and integrity of progression.

You also want to pipeline new players into making characters that have an identity and don't want to switch readily because it makes rerolling more purposeful and fulfilling.

Most of the players I know that really enjoy the game much prefer to reroll than respec an entire character's identity. Experiencing the build-up at a much more accelerated pace on a new character generally feels way better than just skipping it and side-grading an existing character.


May I ask where does this stupid take on "character identity" or "player decision" come from? There's not a single positive thing in hindering players who want to experiment with builds. You saying most of the players want to grind through acts again just to respec is just blatant lie. No-one wants that.


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CharlesJT#7681 เขียน:


Completely agree. We are talking about one free respec per character, even D2 has this ability. Any subsequent respecs require gold of course. The first respec is on the house.


Bro just said "what's this stupid take on characters being characters" and you simply agree?



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AverBeg7#1689 เขียน:
While I am in favour of a flexible EA for testing I also think there is a healthy balance to maintain for the fun and integrity of progression.


Gold is not hard to get lads. Respeccing is not expensive, not at all. If you wanna rebuild your tree in 10 different ways do it in POB, then pick the best one in-game.




แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 10 ส.ค. 2025 13:13:50
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AverBeg7#1689 เขียน:


If you wanna rebuild your tree in 10 different ways do it in POB, then pick the best one in-game.




Respectfully disagree. You shouldn't have to use a 3rd party tool to experiment with different skills.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 10 ส.ค. 2025 15:18:58
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CharlesJT#7681 เขียน:
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AverBeg7#1689 เขียน:


If you wanna rebuild your tree in 10 different ways do it in POB, then pick the best one in-game.




Respectfully disagree. You shouldn't have to use a 3rd party tool to experiment with different skills.


You don't "have to" it's just useful if you want to not waste your gold on a bunch of different variations of the same build. It's not like it's a bad thing, the community surrounding PoB are really smart and it's very well updated. Planning your build is a very good idea.

Of course then you have to play the game and test things to understand what you need and when still so it's not like it's gonna hand you the keys to the kingdom or turn the game into a cakewalk. It just helps min/max pathing without respeccing a bunch and gives you an idea of how much more tank/ dps you will have with your different options.
แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 10 ส.ค. 2025 16:02:41
It's not a bad idea. But guys right now it's shouldn't be in priority list. There are other ton of things that should be balanced and fixed.
I just joined a private league whic means fresh start, i'm about to enter manor ramparts with 6.5k gold and a respec is 163 gold...you really need a free respec??
Now if we want to talk about gold cost we could ask for lower prices at vendors, a random ring is 2k gold but you can literally play with what you get, even without rings.
If you like to gamble at such a low level and also want to respec multiple times it's a big problem but not because respec is too costy, it's because of the gamble.

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