Introduce balance patches monthly

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Celestriad#0304 เขียน:

Two decades worth of seasonal arpg's (and other games with similar patch cycles / life service approach) say otherwise. The data is there, it is a proven concept. It isn't any different for PoE 2.


Decades of mmo games shows something else.
You speaking about stats with no source means nothing brother, sorry.
I gave my feedback, you gave your opinion on the case, let's end here because you can't prove your words and I know better anyways, so let GGG decide.
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Evergrey#7535 เขียน:
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Celestriad#0304 เขียน:

Two decades worth of seasonal arpg's (and other games with similar patch cycles / life service approach) say otherwise. The data is there, it is a proven concept. It isn't any different for PoE 2.


Decades of mmo games shows something else.
You're comparing arpg's, that evidently are most played during seasonal resets with mmorpg's, that are essentially played endlessly even during downtime or being mostly tied to two year expansion cycles?

Yeah I stopped reading there.
แก้ไขล่าสุดโดย Celestriad#0304 เมื่อ 10 ส.ค. 2025 07:28:29
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Celestriad#0304 เขียน:
"
Evergrey#7535 เขียน:
"
Celestriad#0304 เขียน:

Two decades worth of seasonal arpg's (and other games with similar patch cycles / life service approach) say otherwise. The data is there, it is a proven concept. It isn't any different for PoE 2.


Decades of mmo games shows something else.
You're comparing arpg's, that evidently are most played during seasonal resets with mmorpg's, that are essentially played endlessly even during downtime or being mostly tied to two year expansion cycles?

Yeah I stopped reading there.


The most important thing about bringing patch every month is to fix the bugs. Surely it's impossible in one month duration to bring stable new content or implementations but is NOT acceptable for customers waiting f....g 5 months playing with bugged builds or even worst with no builds.

There are 10-20 critical bugs every month that shouldn't be left unfixed.

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