[3.27] Fire Trap of Blasting - tanky, all content
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Thanks a lot! Mapping looks decent. Probably even possible to fit in self-chill with a few tweaks at some point!
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Unannounced change present in json passive tree file:
Trickster (Ascendant Node) was buffed, now it provides "Nearby Enemy Monsters' Action Speed is at most 90% of base value", (from 92%). It will be slightly easier to dodge boss mechanics. Surprisingly, Assassin wasn't changed at all, so we stay on Guardian/Trickster. |
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Are you still playing this build? Any update?
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" I rarely play the same build two leagues in a row (I have little time, so 1 char per league usually), now I'm trying something different. But update is here, all trees are modified to 3.27 and added grafts section: Grafts
สปอยล์
Go for even extra tankiness!
1) One with Preserving Stillness - extra damage buffer, doesn't mess with Guard skills cooldown. 2) Second one with tender Embrace - we're at low life constantly, it tremednously helps with degens and constant endurance charge generation is nice too. แก้ไขล่าสุดโดย Melnevacor#2724 เมื่อ 4 พ.ย. 2025 01:55:18
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Thanks for the Graft information.
I am having issue with not enough mana to cast fire trap after reserving all the aura. How do you solve mana problem? |
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Slavedriver's Hand solves it completely. Until then, use leveling tree with Eldritch Battery.
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