Blood mage ascendacy passive reworks are really questionable

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Arathatron#7342 เขียน:
One thing to consider that I think you are not noticing.

It says "Gain 1% of Damage as Physical Damage..."

This means is gain as extra damage. It doesn't mather what kind of damage you do, if you have 100 flask charges, it gives you 40% of the damage you do as extra physical damage, not 40% increase phys or 40% more phys.

40% gain as phys.

So if you do 1000 chaos damage, you will do 1000 chaos + 400 phys damage.

For bleed or poison builds, is perfect, as phys counts toward bleed and poison damage.


hmm wording in that one is wierd.

you wont get much leech from that tho, like leech is general sucks unless you have big numbers in phys
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TOP_BOMJIK#4977 เขียน:


hmm wording in that one is wierd.

you wont get much leech from that tho, like leech is general sucks unless you have big numbers in phys


Yes, the wording is awfull. And yes, it will only be usefull if going full phys (hit base, bleed, poison, etc.)

I think it will be good when hitting high base added lighting damage on rings or weapons, as it has the higher damage rooftop between all the damage types.

We will need to test it

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