New New Evasion Changes (Aug-29)

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SabinFigaro#0419 เขียน:
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isamu999#5851 เขียน:
I guess that's one way to make armor better, make evasion rating worse.
Let's hope it's not a crazy reduction in evasion rating with the new formula.


I imagine this is a substantial nerf. The fact that they're building in the acrobatics effect probably means the reduction is huge. But, idk, I'm kind of okay with that. They seem to be trying to make surviving stuff more active/dodge and less passive/"auto-avoid" everything, as evident in the block changes as well.

I'm sure this is going to cause some whinging when people read the notes, but we'll see if its better for the overall design in the long run.


Would be funny if over the next few patches they end up making armour reduce all damage types including dots/degen and make evasion have a chance of dodging dots/degen. Maybe it'll finally be in line with ES stacking.
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argoniashawks#7828 เขียน:
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isamu999#5851 เขียน:
They just dropped this in the patch notes.
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Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?



By that wording maybe but i seriously doubt you will be able to evade spell hits now. But who da fook knows at this point lol But if you can and they said the formula has been reworked gonna mean you need a butt load of EV to be effective probably.


You were always able to evade spell hits in poe2. That's not new. What's new is that you can now evade aoe.
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isamu999#5851 เขียน:
They just dropped this in the patch notes.
"
Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?


EDIT: New formula announced by dev.
https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb/


"NEW: Player Evasion now works on **ALL HITS** except boss skills that have a red flash."

**ALL HITS**,... so spells as much as attacks, yes, which was the normal way evasion worked.
But they literally made acrobatics a base passive for everyone, in which you don't have to invest further. So evasion gives us now the properties of acrobatics without the -75% penalty to it. Just insane...
Yea through the formula we will prolly need a bit more evasion rating now in the first levels or to get to the same amount, but I doubt they made the effectiveness of evasion on the same ground as acrobatics.
แก้ไขล่าสุดโดย Ondrugs#1147 เมื่อ 29 ส.ค. 2025 09:17:27
This is confusing because spells always hit, they dont have accuracy, right?

So spells are now attacks??
แก้ไขล่าสุดโดย IILU81II#8410 เมื่อ 29 ส.ค. 2025 09:30:58
My evasion is lowered, so they might have nerfed the % a bit. Was at 89% now at 79%
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kaziyo88#4493 เขียน:
My evasion is lowered, so they might have nerfed the % a bit. Was at 89% now at 79%


Yes there was some changes with today update.

I didnt understood it myself well but we all lost some EV chance%

It's in today patch note.

There are different changes including monsters accuracy so i'm not sure what it mean overall.
SSF player
Explanation to the Evasion changes:

First, they took 27 +3 per level Evasion from all players and turned into 7. So all players in the 90s lost around 300 base evasion. This is done to counter the buffs they have done to low evasion ratings. Because %increases to Evasion are so much higher in Poe2 you may have lose 1-2k Evasion because of this change.

The new formula results in around +4% chance to evade in the bottom end and -4% at the absolute top end. Not even pure evasion builds reach the top end though, so the nerf is around 2-3% (plus around 1% from the base nerf) for high evasion builds in the realm of 20-35k evasion.

This change is subtle, but changes the way you should approach builds significantly:

You now reach values of around 33% chance to evade with just 3-5k evasion. In Poe2 evasion works on all damage, including spells. Most importantly: Evasion in Path of Exile is not random! 33% chance = you negate the damage of every third hit you take! The sweet spot is therefore 50% (every second hit you take is negated) and you now reach this much easier.

Currently most players use a chest with a lot of Evasion (usally a Evasion/ES Hybrid) in combination with Spectral Ward and Beastial Skin node to achieve that 50% chance to evade easily while also investing into large ES numbers. You can still do that, but it is now also viable to take 1 slot of boots or gloves to get to that point. Rings can get up to 200 Evasion each, for 400 base Evasion. Amulets have up to 50% increased Evasion and their up to 30% global defence modifier.

Evasion has been a pseudo mandatory stat since the 0.3 changes. Not investing into Evasion, even as a Warrior, is like not taking any Elemental resistances. You may even feel the 300 base Evasion as a Warrior. It could result in around 10% chance to evade which you just lost, so you are now taking 10% more hits than previously. However you now need a lot less investment to gain a solid amount of base chance to evade. Reminder to search for "Leather Bound Gauntlets" on the tree, this allows you to gain Evasion rating equal to the Armour of your gloves. Annoint, or path into it and you should feel tankier than ever before.
Thank you for your reply.
I guess i'm gonna try to get even more evasion. I play hybrid, never wanted to just stack ES and prefered the feeling of both.
I'll swap gear again i guess and try to find a middle way.
(I still play my monk in standard sometimes on the side of the new league and it's been rough since 0.3, lost 30% EV)
I will check the nodes you mentioned.

Do you happen to know also what change they did to monster accuracy? It isnt specify and some comment i read talk about monster accuracy bein buff according to poe2DB.
But i'm not too smart at thoose and kinda just mess around in the game. I've seen people complaining that they keep dying a lot since today's update and not just EV characteres.

I will try my pure EV monk today in abyss league to see a bit how it feel. Kinda scare to login atm =)

SSF player
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BimboBoy1994#7337 เขียน:
Explanation to the Evasion changes:

First, they took 27 +3 per level Evasion from all players and turned into 7. So all players in the 90s lost around 300 base evasion. This is done to counter the buffs they have done to low evasion ratings. Because %increases to Evasion are so much higher in Poe2 you may have lose 1-2k Evasion because of this change.

The new formula results in around +4% chance to evade in the bottom end and -4% at the absolute top end. Not even pure evasion builds reach the top end though, so the nerf is around 2-3% (plus around 1% from the base nerf) for high evasion builds in the realm of 20-35k evasion.

This change is subtle, but changes the way you should approach builds significantly:

You now reach values of around 33% chance to evade with just 3-5k evasion. In Poe2 evasion works on all damage, including spells. Most importantly: Evasion in Path of Exile is not random! 33% chance = you negate the damage of every third hit you take! The sweet spot is therefore 50% (every second hit you take is negated) and you now reach this much easier.

Currently most players use a chest with a lot of Evasion (usally a Evasion/ES Hybrid) in combination with Spectral Ward and Beastial Skin node to achieve that 50% chance to evade easily while also investing into large ES numbers. You can still do that, but it is now also viable to take 1 slot of boots or gloves to get to that point. Rings can get up to 200 Evasion each, for 400 base Evasion. Amulets have up to 50% increased Evasion and their up to 30% global defence modifier.

Evasion has been a pseudo mandatory stat since the 0.3 changes. Not investing into Evasion, even as a Warrior, is like not taking any Elemental resistances. You may even feel the 300 base Evasion as a Warrior. It could result in around 10% chance to evade which you just lost, so you are now taking 10% more hits than previously. However you now need a lot less investment to gain a solid amount of base chance to evade. Reminder to search for "Leather Bound Gauntlets" on the tree, this allows you to gain Evasion rating equal to the Armour of your gloves. Annoint, or path into it and you should feel tankier than ever before.


Now explain what this change did to glancing blows. I had 99% deflect and after the change dropped to 95%. Evasion was 65% to 50% (the nerf is almost doubled with glancing blows).

They killed my build. (Yes i run 2 sources of 50% increased evasion from equipped armor (and 50% evasion on the amulet), evasion rings, etc. top end evasion/deflect is gutted.

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