Patches of chilled ground (map debuff) is more like frozen ground not chill
The revamp you've done to chilled ground is simply horrible. It's on 70% of the map. Every 2 steps I make I step on chilled ground there is no way to avoid it in or outside of battle. I'm playing with 64.9% movement speed and during maps with chilled ground I'm barely moving. feels like its 10% move speed. It is by far the worst map suffix the game has and super annoying and time wasting.
It makes no sense that when I chill monsters it barely does anything to the monster but when I step on chilled ground I'm closer to being frozen than to being chilled. The movement speed drops by at least 50%. Do you test stuff before you release it??? แก้ไขล่าสุดโดย Darksiders25#5704 เมื่อ 7 ก.ย. 2025 11:30:41 ขุดครั้งสุดท้าย เมื่อ 22 ก.ย. 2025 08:19:07
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" just to be clear, you paid to be the tester that aside there is stuff like reduced slowing potency and reduced chill effect that you can get on the passive tree and on your gear | |
Can confirm, chill ground is bugged. It says 30% chill magnitude, but it slowes player 2-3x times, unless we have tree branches to makes magnitues of slowing effects. Seems, completely ignores player movement and attack\cast speed, because it takes forever to cast a spell on such ground (like 1sec turns 3 seconds cast).
It feels like it zeros player movement and attack\cast speed and then applies 30% speed debuff on top. Add Temporal Chains on top of that and you stuck forever. Chill effect needs to be tuned down or reworked to be like speed reduction (i.e. linear reduction), not less speed (i.e. multiplicative reduction). P.S. As EA tester who paid company to be a tester I am expecting at least ability to properly bug report things and some responses to our effort and reports\feedback. |
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Silver charm people
Chilled ground no longer matters in your waystones and is a free modifier. No problem Mash the clean
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" Silver charm need recharges, and chilled ground is everywhere. Chill ground is not free modifier for witch\sorc sector starts, while completely not a problem for warior\ranger\monk\merc because they have speed nodes or like merc and warrior - nodes to reduce slow magnitudes and armor speed penalties which also makes them mobile. And still, effect of shilled ground seems bugged, speed penatly from it is much stronger than tooltip said -30%. แก้ไขล่าสุดโดย Nocturnal#3111 เมื่อ 21 ก.ย. 2025 20:55:46
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" What are you talking about. It is a free mod for anyone with a not zdps build Mash the clean
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The amusing thing about Silver Charm in this case is that for it to actually be useful in endgame mapping, due to the excessive amount of chilled patches in the maps, and the horribly pathetic visibility in the endgame, we need to be able to maintain a relatively high kill speed to refill the charges, for the charm to not be an "active every other Tuesday" thing.
And that there shows how the endgame had always been designed for zoomy screen-clearing gameplay. Even the charms are balanced for brain-dead full-screen blasting. แก้ไขล่าสุดโดย kumogakure#7381 เมื่อ 21 ก.ย. 2025 22:27:04
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" Its not. My shield skill has a radius of 3m. Warrior is pretty slow. Again, Silver charm. No problem Mash the clean
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" correct, and if you are not within that kill speed threshold you will get punished by making you even slower. i would even understand that and respect that if they would be honest about this game being zoom zoom centered. instead they made bunch of promises about 'combat' |
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" I'm a witch, silver charm 100% solves all problems of chilled ground (and mostly solves temp chains too). When it fires you are immune to chilled ground for the duration (3-4 seconds, depending on quality and mods) and it can have up to 3 uses. In endgame that is plenty of time for it to recharge, unless you're taking a nap after every mob pack. |
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