GGG uniques are BORING. Please do a massive rework.
" oh yes you do, its 2025 man: https://youtu.be/z1BJht-qFgU?si=iHbCWB93hlon1h_z |
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" I don't quite get the analogy sorry. I'm talking about just that; the underlying mechanics are the foundation. Do that first. Then you add complexity like uniques, ascendencies, etc. Any way they choose to do it is ok though. Uniques are in a rough spot in beta. I'm not smart enough to say they're right or wrong on that front. That's why I said it was questionable. |
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Considering how good rares can be, and how easy they are to get, the uniques would need to give you something really significant to be excited about them.
Currently it's a miss and almost not worth using. Would be fun to be able to make silly builds with niche uniques, but... not many builds work at all at the moment. |
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Enen Diablo 4 has better (usefull) uniques
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" Sure, that's why most op builds don't use any uniques. |
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" Yea in a country with no earthquakes! Great.... |
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" This would help end game. Uniques are very important to this genre. This has been a problem for far too long. |
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" +1 |
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" those uniqs that are not boring cost 50+ divs.... this sucks actually! |
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" I honestly think that they should build an entire expansion around reworking uniques to make them fun and interesting. Make every unique in the game have its own unique skill effect that changes gameplay and is viable through endgame. |
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