Campaign bosses need to be tuned back to how they were back in 0.1
I love all the changes in the game but the campaign experience is no longer very enjoyable and the main reason is the boss fights. Running my random merc with trash gear and killing all bosses with 0 effort has been majorly anticlimactic. I haven't even got to see any mechanics this league because of how undertuned everything was. That's fundamentally lame.
If the bosses get tuned back up like they were in 0.1 I think the game would feel perfect. We need those regular skill/build checks so there's an incentive to keep going and making our builds better. I truly hope this state is just a 1 off and it won't be repeated next league. We need challenge back in the campaign. ขุดครั้งสุดท้าย เมื่อ 20 ก.ย. 2025 23:18:51
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The act3 bosses were overnerfed to the point they die before they can even do their mechanics.
I have no idea why they got a 15% HP nerf in the same patch they buffed players by 50%+. แก้ไขล่าสุดโดย ShiyoKozuki#4168 เมื่อ 19 ก.ย. 2025 16:54:44
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" This cannot be intended though. How many times Jonathan has said he expects players to die at least a couple of times before beating a boss during the campaign? What about the "at least 2-3 minute fights" for each boss? I don't think this is intended and it's just were 0.3 happened to land because of the many core changes. Having said that, I'm skeptical as to why GGG didn't do anything to tune the bosses post release. Or, at least reassure us they're going to fix them 🤷♂️ |
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Nothing about 0.3 seems to be intended, yet they are completely radio silent.
It's really messed up. |
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" I remember 1 of the main selling points was the boss fights and by the release of 1.0 there would be 200 of them spread out all the 6 Acts. Why go in the trouble making 200 bosses if we never get the change to experience their mechanics? That would be absurd. I just don't understand why they're not addressing the state of game right now since they did address it during 0.2. This inconsistent behavior creates confusion. |
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Some boss damage hits were overtuned in the past, however their HP seemed OK to me, even as a warrior back in 0.1. It was fun to bruise and wrestle. The only obnoxious boss was that huge skeletal tower centipede amalgamation, it had oddly huge amount of HP for what kind of boss he was.
The only nerfs bosses needed were the huge big oneshots, not their HP pools imho. ___
Hoo there wanderer... |
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" +1 Completely agree. Bosses were better when they felt challenging in 0.1.0. It's fun when you struggle to take them out, but now they die way too easily. แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 20 ก.ย. 2025 00:40:10
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Bump
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I agree that the bosses are too easy, especially pinnacle bosses.
I don't have a big issue with mobs being easy, since it's the grind is a huge part of the game and I don't want it to be a chore, but the bosses should require attention because otherwise you feel zero accomplishment. Right now you can melt them and that's not great. All T4 pinnacles are a joke except arbitrer. The only dangerous place is T4 simul. แก้ไขล่าสุดโดย Oinkaments#6390 เมื่อ 20 ก.ย. 2025 13:47:15
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" Game is just a D4-Like now. They listened to the D4 streamers and catered to them. It wasn't enough for the D4 streamers to ruin D4, they had to come and ruin POE2 as well. |
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