Campaign bosses need to be tuned back to how they were back in 0.1

If you're not having fun, go play hc ssf.
and then the bosses will become a fun challenge that you will have to prepare for.
this is not issue of bosses but martial weapons vs spell balance. plus new evasion seems janky af at boss fights:

https://www.pathofexile.com/forum/view-thread/3855445

not sure how any of this got through QA
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KirKatBoss#6203 เขียน:
If you're not having fun, go play hc ssf.
and then the bosses will become a fun challenge that you will have to prepare for.


No idea what you're talking about.
Boys.
Bosses are fine. Try beating the campaign using Spark\Arc or Rake. I started Arc and had to respec out of it mid a4 because I couldn't deal enough damage on a Blood Mage. I had +3 or +4 to all lightning spells wand (it had spell damage, cast speed and something else, was an insane wand for the time), lightning Archon and a pretty optimized build. The prison guy killed me like 4 or 5 times until I just mindlessly zerged him. Later when I started crossbows I straight up skipped him. The damage difference was like 5x, and I'm not exaggerating.
What is broken is some attack skills, mainly crossbows and bows. I'm fine with maces dealing big dam, Warriors deserve it.
แก้ไขล่าสุดโดย grynnder#7112 เมื่อ 20 ก.ย. 2025 14:48:18
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grynnder#7112 เขียน:
Boys.
Bosses are fine. Try beating the campaign using Spark\Arc or Rake. I started Arc and had to respec out of it mid a4 because I couldn't deal enough damage on a Blood Mage. I had +3 or +4 to all lightning spells wand (it had spell damage, cast speed and something else, was an insane wand for the time), lightning Archon and a pretty optimized build. The prison guy killed me like 4 or 5 times until I just mindlessly zerged him. Later when I started crossbows I straight up skipped him. The damage difference was like 5x, and I'm not exaggerating.
What is broken is some attack skills, mainly crossbows and bows. I'm fine with maces dealing big dam, Warriors deserve it.


I've gone through the campaign on multiple characters now, none of them meta. The bosses are a complete joke. Maybe Arc sucks(haven't tried it) but if so, that's an outlier and certainly not the norm.
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grynnder#7112 เขียน:
Boys.
Bosses are fine.


Bosses are a complete joke right now and GGG should fix them asap.
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KirKatBoss#6203 เขียน:
If you're not having fun, go play hc ssf.
and then the bosses will become a fun challenge that you will have to prepare for.

i play hcssf and this is not true, i facerolled the campaign in 0.3, in 0.1 it was true to some extent

Bosses should be AT LEAST 0.1 difficulty if not more
They're speeding up the game too much in general at this point. Bosses were supposed to be methodical, interesting content, but the game is all just blasting through them like POE 1 again.

They have interesting core mechanics but the most dedicated POE 1 fans just want more of the same.

Yes bosses need to be harder, but in general GGG needs to stop pandering to the vocal crowd that's screaming to make the game easier and faster and commit to a game with real combat and gameplay instead of just some spreadsheet numbers nonsense.
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Dr_Mayhem22#0135 เขียน:
They're speeding up the game too much in general at this point. Bosses were supposed to be methodical, interesting content, but the game is all just blasting through them like POE 1 again.

They have interesting core mechanics but the most dedicated POE 1 fans just want more of the same.

Yes bosses need to be harder, but in general GGG needs to stop pandering to the vocal crowd that's screaming to make the game easier and faster and commit to a game with real combat and gameplay instead of just some spreadsheet numbers nonsense.


But that won't happen, because ggg unfortunately simplifies everything, because people bark like .... They see 200 messages saying ‘game too hard’, but forget that the other 150,000 players are having fun.

Poe2 needs to become MORE DIFFICULT.
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Dr_Mayhem22#0135 เขียน:
They're speeding up the game too much in general at this point. Bosses were supposed to be methodical, interesting content, but the game is all just blasting through them like POE 1 again.

They have interesting core mechanics but the most dedicated POE 1 fans just want more of the same.

Yes bosses need to be harder, but in general GGG needs to stop pandering to the vocal crowd that's screaming to make the game easier and faster and commit to a game with real combat and gameplay instead of just some spreadsheet numbers nonsense.


Although initially I did get worried with all the changes coming into the game in 0.3, after playing and seeing what the game actually plays like I don't feel as worried. Things like support gems being unlocked which I thought was a terrible idea, it doesn't seem all that bad in practice. It didn't make the game a complete meme like I initially feared. Sprint is actually very well implemented and it doesn't ruin combat at all. I'm still on the fence if it should be allowed during boss fights, but that's it. Everything else is just tuning numbers. All boss mechanics are still there, it's just they die way too fast and probably aren't doing enough dmg either. They are significantly undertuned.

I believe GGG will do the right thing and fix them. As for the endgame, I'm still doing T6 maps so not very deep into it but i don't find it too easy or too fast. It's harder than the campaign though, that's for sure.

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