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i could maybe get on board with making end game bosses harder but not the campaign ones. campaign is already a massive chore to do. a tedious slog. it doesn't need to be even more of a slog. try playing a normal build not LS deadeye and maybe you wont find campaign bosses so easy.
If you think the best part of the game is a "chore", this game is not for you. Stick to Diablo 3/4.
i wouldn't be dismissive of the 'chore' complaints. if the game fails to kill you/threaten you till endgame it will feel like a chore/formality, make it less boring and majority of those complains will disappear. most of prelude felt like a chore to me, while 0.1 certainly didn't feel like a chore- it did upset me a bunch but it was fun and stimulating, def not a chore.
I agree with you there, that's the issue with POE1, it's just a "chore" forced unengaging tutorial.
This game is becoming that, after Act2 the game stops being engaging. It was after act3 in 0.4, now it's after Act2 in 0.3. In 0.4 it will probably be after Act1, then in 0.5 it'll be after bloated miller...
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โพสต์โดยShiyoKozuki#4168เมื่อ 21 ก.ย. 2025 20:06:00
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If you think the best part of the game is a "chore", this game is not for you. Stick to Diablo 3/4.
It's funny you say that....because I would say quite the opposite. If you think everything BUT the campaign is garbage, then the game is not for you. The campaign represents the smallest, least important part of a game designed to keep you engaged for years.
The campaign is the only part of the game you are going to do hundreds of times. And it represents far less than 50% of the development of a character, any character. The vast vast VAST majority of your time playing PoE 2 is going to be done OUTSIDE of the campaign.
So telling people that "the game is not for you" because they feel like the campaign is a slog or a chore is quite ridiculous....since that ISN'T the game. And its funny...it also ISN'T the game in D3 and D4 that you told them to go to lol. It might be the single most important bit of feedback the developers can get from players just starting out in PoE2.
It's okay to feel like the campaign is the most fun part of the game currently, and you wish the parts outside the campaign were similar. But it absolutely does not represent "the game", nor will it ever. That statement shows an outstanding lack of understanding of what "PoE 2: the game" is.
We are about 2 decades past this idea that the "campaign" is the important/key part of most games. Ofc with exceptions to the games that literally ONLY have a campaign, where when you beat it you WIN and the game is over.
Therefore....it actually makes far more sense for someone to complain that the campaign is slower than the endgame and they don't like how it feels versus the other way around. Not saying either side is wrong at all in their feelings, just that one makes more sense if you are commenting on the overall PoE 2.
The game is designed to be the complete opposite of what you just said.
The campaign is meant to be a core part and important part of the game. It is meant to be engaging, fun, and actual gameplay. it is NOT meant to be a forced 20 hour tutorial like other modern ARPGs.
Source: multiple interviews with the lead developers of the game.
แก้ไขล่าสุดโดย ShiyoKozuki#4168 เมื่อ 21 ก.ย. 2025 20:11:14
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โพสต์โดยShiyoKozuki#4168เมื่อ 21 ก.ย. 2025 20:09:47
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The game is designed to be the complete opposite of what you just said.
The campaign is meant to be a core part and important part of the game. It is meant to be engaging, fun, and actual gameplay. it is NOT meant to be a forced 20 hour tutorial like other modern ARPGs.
Source: multiple interviews with the lead developers of the game.
Except that it isn't. Even now. And you are misquoting them. What they have said repeatedly is they want the campaign to be an engaging and fun experience. But they have never, nor will they ever claim that the campaign is a core part of the experience, unless they are purposely lying to try and lend it more importance than it functionally holds.
I mean.....developers said the campaign in PoE 1 was "core" to the game pretty much for the entire existence of the game. That's why they have never introduced a "skip" or side-mechanic. That doesn't make them right. Developers can be, and very often are, wrong about many of the things they say about their own creation. Because they don't actually PLAY it anywhere near as much as the playerbase does. They don't experience it the same way.
Source: the last 20+ years of video game history. EVERY game of this type claims their campaign is designed to be engaging. And it is....the first few times. Another source: actually playing the games and going through the campaigns repeatedly. Hundreds of times. Across many different games with different length and quality of campaign.
They can make an AMAZING campaign, the best campaign ever in the history of campaigns. No matter what it is........at the hundredth time it will NOT compete with the customizable endgame. It can't.
It's pretty clear that you might still be in the "Shiny and New" phase with the campaign. To be honest, so am I. But lets see how you feel next year. In two years. In three years. In a decade. Because ultimately this game is designed with longevity and replayability in mind. They want it to run like PoE 1: season after season, year after year, as long as possible. What gets sacrificed in a game designed that way? The campaign and story. It can't stay fresh.
Starting anew....with PoE 2 แก้ไขล่าสุดโดย cowmoo275#3095 เมื่อ 21 ก.ย. 2025 21:09:21
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โพสต์โดยcowmoo275#3095เมื่อ 21 ก.ย. 2025 21:02:33
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The game is designed to be the complete opposite of what you just said.
The campaign is meant to be a core part and important part of the game. It is meant to be engaging, fun, and actual gameplay. it is NOT meant to be a forced 20 hour tutorial like other modern ARPGs.
Source: multiple interviews with the lead developers of the game.
Except that it isn't. Even now. And you are misquoting them. What they have said repeatedly is they want the campaign to be an engaging and fun experience. But they have never, nor will they ever claim that the campaign is a core part of the experience, unless they are purposely lying to try and lend it more importance than it functionally holds.
I mean.....developers said the campaign in PoE 1 was "core" to the game pretty much for the entire existence of the game. That's why they have never introduced a "skip" or side-mechanic. That doesn't make them right. Developers can be, and very often are, wrong about many of the things they say about their own creation. Because they don't actually PLAY it anywhere near as much as the playerbase does. They don't experience it the same way.
Source: the last 20+ years of video game history. EVERY game of this type claims their campaign is designed to be engaging. And it is....the first few times. Another source: actually playing the games and going through the campaigns repeatedly. Hundreds of times. Across many different games with different length and quality of campaign.
They can make an AMAZING campaign, the best campaign ever in the history of campaigns. No matter what it is........at the hundredth time it will NOT compete with the customizable endgame. It can't.
It's pretty clear that you might still be in the "Shiny and New" phase with the campaign. To be honest, so am I. But lets see how you feel next year. In two years. In three years. In a decade. Because ultimately this game is designed with longevity and replayability in mind. They want it to run like PoE 1: season after season, year after year, as long as possible. What gets sacrificed in a game designed that way? The campaign and story. It can't stay fresh.
I couldn't care less what the last 20 years of the degeneration of this genre has done.
Anything after Diablo2 has done nothing but make this genre worse.
แก้ไขล่าสุดโดย ShiyoKozuki#4168 เมื่อ 21 ก.ย. 2025 21:20:02
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โพสต์โดยShiyoKozuki#4168เมื่อ 21 ก.ย. 2025 21:19:54
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^then why, pray tell, are you even here?
You know what....I somewhat agree with you: I very much preferred buying a "finished game" on a disc, no patches necessary. No constant updates. No resets. Companies put far more effort in BEFORE they released the product, because they could do nothing once it was out in the open.
But that isn't this game. It almost isn't true for ANY game nowadays. You know that ahead of time before even jumping in. That hasn't been a thing for, perhaps not 20 years yet, but at least 15.
So I'll close by asking again, why are you even here?
Starting anew....with PoE 2 แก้ไขล่าสุดโดย cowmoo275#3095 เมื่อ 21 ก.ย. 2025 21:34:33
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โพสต์โดยcowmoo275#3095เมื่อ 21 ก.ย. 2025 21:31:29
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i could maybe get on board with making end game bosses harder but not the campaign ones. campaign is already a massive chore to do. a tedious slog. it doesn't need to be even more of a slog. try playing a normal build not LS deadeye and maybe you wont find campaign bosses so easy.
If you think the best part of the game is a "chore", this game is not for you. Stick to Diablo 3/4.
yes its a chore when you have to do it more than 3 times. it was good last year when i did it for the first time. act 4 is good but after doing it for a second time i'm already over it. i dont care about the campaign. i like mapping and end game bosses. having to do the campaign every time i want to try a new build is indeed a tedious chore. maybe if you made more than just 1 character per league you would realise this
แก้ไขล่าสุดโดย Druidenjoyer#0031 เมื่อ 21 ก.ย. 2025 21:54:03
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โพสต์โดยDruidenjoyer#0031เมื่อ 21 ก.ย. 2025 21:53:24
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The game is designed to be the complete opposite of what you just said.
The campaign is meant to be a core part and important part of the game. It is meant to be engaging, fun, and actual gameplay. it is NOT meant to be a forced 20 hour tutorial like other modern ARPGs.
Source: multiple interviews with the lead developers of the game.
Except that it isn't. Even now. And you are misquoting them. What they have said repeatedly is they want the campaign to be an engaging and fun experience. But they have never, nor will they ever claim that the campaign is a core part of the experience, unless they are purposely lying to try and lend it more importance than it functionally holds.
I mean.....developers said the campaign in PoE 1 was "core" to the game pretty much for the entire existence of the game. That's why they have never introduced a "skip" or side-mechanic. That doesn't make them right. Developers can be, and very often are, wrong about many of the things they say about their own creation. Because they don't actually PLAY it anywhere near as much as the playerbase does. They don't experience it the same way.
Source: the last 20+ years of video game history. EVERY game of this type claims their campaign is designed to be engaging. And it is....the first few times. Another source: actually playing the games and going through the campaigns repeatedly. Hundreds of times. Across many different games with different length and quality of campaign.
They can make an AMAZING campaign, the best campaign ever in the history of campaigns. No matter what it is........at the hundredth time it will NOT compete with the customizable endgame. It can't.
It's pretty clear that you might still be in the "Shiny and New" phase with the campaign. To be honest, so am I. But lets see how you feel next year. In two years. In three years. In a decade. Because ultimately this game is designed with longevity and replayability in mind. They want it to run like PoE 1: season after season, year after year, as long as possible. What gets sacrificed in a game designed that way? The campaign and story. It can't stay fresh.
Havent they said the majority of players dont even play the beginning of endgame?
And the drop off for those that do happens fast.
แก้ไขล่าสุดโดย Utukka#5444 เมื่อ 22 ก.ย. 2025 00:22:46
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โพสต์โดยUtukka#5444เมื่อ 22 ก.ย. 2025 00:21:40
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+1 on this
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โพสต์โดยHaziza#1519เมื่อ 22 ก.ย. 2025 03:44:40
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Yep, the 0.2 nerf to monster hp was a band-aid they should've removed after they buffed the underperforming skills QOL in the campaign. There is still more QOL fixes needed for all skills to realistically clear the campaign in a well-paced manner, but having the bosses be weaker is not the way to solve this. The skills early on simply do not feel good to play with, and do no damage because the lower level gem skills have such laughable base damage/ %attack. People do not want to weave in basic attacks or weapon attacks. They want to use the skill they built around.
+1
แก้ไขล่าสุดโดย AverBeg7#1689 เมื่อ 22 ก.ย. 2025 03:55:11
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โพสต์โดยAverBeg7#1689เมื่อ 22 ก.ย. 2025 03:47:41
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yep, the 0.2 nerf to monster hp was a band-aid they should've removed after they buffed the underperforming skills QOL in the campaign.
+1
Well there are 2 points here:
hp of white mobs and trash is fine, they dont need to be more challenging. Basically everywhere, the rares with wrong affixes are way stronger than bosses.
But bosses became a joke. And from act 2 on, they should buff hp in general (up to 60-100% in t15, gotta look at tuning - because some builds would still oneshot everything with 100% more hp) and bosses even more.
In return: buff life to make stuff less one shotty and balance ES vs life. 40k ES vs 4k Life is a joke. The 40k builds can survive arbiter oneshots, the 4k life builds can be oneshot everywhere. That's absurd.
My stampede titan plays chaos innoculation with 10k ES and 70% evasion. That's stupid because i path like only travel nodes and i am still way tankier and have way more movement speed...
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โพสต์โดยAurosh85#7838เมื่อ 22 ก.ย. 2025 03:54:52
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