Trial of Sekhemas Dev challenge

I challenge the devs going out there doing PR for the game to live play the Trial of Sekhemas and show how consistently they can beat this horrible game idea.

My primary complaint with PoE2 is how it wastes people's time. 0.3 has a lot of improvements, I will not deny that, but the major issues that have been glaring from 0.1 still remain.

I spent 2 days farming @!#$!@$# Baryas then spent those to acquire honor loss resisting relics. This alone is an arduous mind-numbing affair. Everyone agrees that the Trial of SuckHemas is NOT enjoyable. Doing this chore for hours just to get the base needed to beat it is both mentally, emotionally and physically punishing. I have wrist and hand pain and I already play controller!

2 days of play and I was only able to get about 40% resistance. I got as far as that Sand b#$%h mother, got her to less than a sliver of life, then it just ?!@$#$! glitched and I couldn't damage her anymore. The whole run took me ONE HOUR AND A HALF. ONE HOUR AND A HALF GGG. Have you played your own game so you know how it feels like to waste an hour and a half of your life for nothing?

Your design of this "challenge" is 100% wrong. I don't mind a challenge but these trials are too long, unenjoyable, and stingy.

You either have to:

1. make it shorter so the thought of reruns don't make players feel despair
2. OR make it enjoyable so that players don't mind reruns

Additionally, why don't you just make all relics have honor resistance? Do you have any idea how many player hours have been lost just to farm this basic necessity to run the trials? Without this element, wasting time on this is a stupid exercise.

Rethink the challenges. It's just chock full of cheap shots to shave away honor. I want to see the devs and dev leads do live a showcase of running these Trials themselves. From 0 until they get all the Ascension points GGG has locked behind this method of torture.

I don't mind if it's a series. I'll watch it all and I bet hundreds of thousands of players will too. You all have to get your heads straight.

While you can punish players, but you must never take the fun away. Somewhere along the way, you all forgot that when you made this.
ขุดครั้งสุดท้าย เมื่อ 20 ก.ย. 2025 13:49:36
I resent the trial just as the next guy.
However, the challenge would likely be a successful one (if they oblige to do it). Personally I am proper bad at the game - yet, I manage to beat them on the 1st try (for the 4th one I bought three relics)

The only hard room is the gauntlet. For honor res - unless you are self found, buy the relics you need 2 of them only to reach 75(37+38) honor res - should be 10-13ex or so.
For the gauntlet, make sure you have a dousing charm with at least 2 charges. Poison and bleed are the other two that eat honor. So carry the poison one as the snakes are annoying if they hit you.

Make sure you have 30ms boots and get some movement speed relics, dodge roll distance is good as well. Prefer the water and merchants, avoid bad afflications like losing water/5% hp/es loss/unknown rooms, damage on room finish. The rest are tolerable.

One last thing - getting lvl60 djinn is rather expensive as they are super rare and unfarmable (no lvl60 or 59 zones), I was lucky to get one at the treasure island but I sold it (70ex or so) and ran a lvl66 myself.
แก้ไขล่าสุดโดย bestsss#7863 เมื่อ 20 ก.ย. 2025 08:15:12
I've grown to kind of like Trial of the Sekhemas. I just think it needs have a few big fixes

- I'd like it to be quite a bit shorter, maybe 6 per floor

- Bosses need to be given retry attempts just like all the pinnacle bosses. Dying to floor four boss and having to start from the beginning surely must have been the quit moment for many, and this level of punishment doesn't really match the rest of the game anymore. They could lower the loot drop potential for each retry.

- Slightly more determinism with the debuffs. The system works fairly well but it's still a bit too random, and sometimes you are faced with choosing between 3 debuffs that are all awful / impossible. if you don't get some luck with merchant or kochai, you might have to find a new barya and restart

- Failed baryas should be reusable

These are just off the top of my head. GGG has done great adding all kinds of new content to the game but I really think it's time for them to go back and look at what is there, what the player experience is like, and make some big adjustments
"
Glowie_Zigger#5018 เขียน:

- I'd like it to be quite a bit shorter, maybe 6 per floor

- Slightly more determinism with the debuffs.

- Failed baryas should be reusable


6 per floor would make it harder as there will be fewer boons. Totally agree on the debuffs; some of them are bugged.

Traps are considered monsters (which is a bug imo) which is super stupid as they hit like 20 or so times per second and eat all water or if you have 5% hp/es loss you just die right there (omen resurgence sort of works). At the least the debuff must have an internal cooldown.

The failed ones being extended for the 3floors totally make sense (not just the very 1st one)
แก้ไขล่าสุดโดย bestsss#7863 เมื่อ 20 ก.ย. 2025 08:17:10
To each there own

I disagree with a lot in the ops post though


I run these under level, I re run these things for fun as well. Time-lost jewel boxes are king



Every relic should NOT have honour resist on it either
Mash the clean
"
bestsss#7863 เขียน:
"
Glowie_Zigger#5018 เขียน:

- I'd like it to be quite a bit shorter, maybe 6 per floor

- Slightly more determinism with the debuffs.

- Failed baryas should be reusable


6 per floor would make it harder as there will be fewer boons. Totally agree on the debuffs; some of them are bugged.

Traps are considered monsters (which is a bug imo) which is super stupid as they hit like 20 or so times per second and eat all water or if you have 5% hp/es loss you just die right there (omen resurgence sort of works). At the least the debuff must have an internal cooldown.

The failed ones being extended for the 3floors totally make sense (not just the very 1st one)

It's pretty doable with no boons at all though, and it would also mean fewer debuffs. All in all, the 4 floor trial just takes way too long to do, to the point that it is tiresome and in many cases you are actually getting repeated content while you go through it. I've seen the same gauntlets and escapes while doing runs of sekhema almost every time i've done it. Though I'm sure their intention is to make more versions of each room going forward...
Mark has been literally top 10 in every HC poe 1 league
Octavian streams and knows what hes doing.
Zaccie has proven and showed gameplay of his char in Alkaiser's twitch.

You're going to have to try harder if you wanna shit talk them dude lol

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
แก้ไขล่าสุดโดย Coconutdoggy#1805 เมื่อ 20 ก.ย. 2025 08:40:45
"
Glowie_Zigger#5018 เขียน:

It's pretty doable with no boons at all though, and it would also mean fewer debuffs.


The debuffs are placed on specific parts of each floor, e.g. usually you have to pick on an affliction during certain advance. Later you can clear or negate it with some luck.

Of course, all that can be changed but I very highly doubt they will.
The mechanic of these trials is terrible, despair is the word which describes my feeling towards this. People are different and some may enjoy this, but i have 0% enjoyment out of this mechanic, nothing of it feels fun.

Please GGG consider changing some things with the Trials:

1. Don't force me to do gauntlets, it is a jump n run game and it is the despair causing mechanic within a boring mechanic, there are other challenges in trials maybe more paths on the map would allow me to have more choices and at least keep the gauntlets to 1 or 2 a run.

2. On higher Tier Trials, don't force me to do the act2 story Trial again before I can encounter the real challenge. I already overcome this and been bored and annoyed with it once, GGG why do you want me to suffer even longer?

3. Don't hide the Ascendancy behind it, the game is strong when it lets you play the way you want, Trials simply isnt balanced well for all classes, yet you hide a core mechanic behind it. Make a nice Boss for the ascendancy and make some special item drops behind the trials, don't make the half of your playerbase suffer through something for such a long time that they clearly don't want to play.

4. +1 On retries for the boss and getting barya back after the run, I just lagged out of a boss fight yesterday, it killed me when I came back and everything was lost, Barya and Time and Nerves. The Time loss already is more than enough punishment after having 5 Gauntlets in a run.

5. Make it more rewarding to run them. Give us special drops, maybe the ability to tinker which stashs you can get in the end, special uniques that can only drop from stashs, etc.. Better chances for items would ease the pain of doing these Trials.


Personally I wouldn't mind if the Trials disappeared completely but it seems some people are having fun and the designs for the zones and the props are nice as well. Hopefully the Devs have some mercy and make it rather optional than mandatory and maybe everyone could have more fun with the game not being forced into edgy gameplay mechanics. I don't want to play Jump n Run Gauntlet!

These threads about challenging the devs to play the game are really silly. The assumption is that the devs just put a challenging/unfair thing and released it without thinking that it would be too hard or because the devs themselves are evil and cruel.

It's a take that makes it very obvious you've never had a go yourself on game dev or level design. Because I can guarantee you the devs would do the Sekhemas run challenge correctly.

A lot of "unfair" game design comes from devs doing something so many times that they so used to the content that they don't notice the challenging parts or they expect the challenging parts long before a player would do.

Also it goes without saying that the trials are intended to be retried so if you are thinking of a challenge in which a dev does 4 floors without relics that'd be a bit of nonsense.

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