David Brevik - D2 Creator would support Buffing Monster Life & Bosses
David Brevik, creator of Diablo 2 said it best- “The pacing on Diablo 2, I think is great. That’s one of the reasons it’s endured. I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.”
With that said, GGG made a mistake when they significantly reduced monster health in Patch 0.2.0b. This has watered down the experience as the campaign is a little too easy right now. As such, the monster health nerfs listed below should be reversed to maintain PoE2 challenge. * Monsters (Levels 8–15): Health reduced from 100% to 75% of previous values. * Monsters (Levels 15–46): Received a flat 25% health reduction. In addition, bosses are too easy and think GGG should increase boss health as follows: * Act I Bosses: Increase Health by 10% * Act II Bosses: Increase Health by 15% * Act III Bosses: Increase Health by 20% * Act IV Bosses: Increase Health by 25% แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 20 ก.ย. 2025 23:19:17 ขุดครั้งสุดท้าย เมื่อ 22 ก.ย. 2025 16:12:25
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no, they did that in poe1 and then it was race between mob hp vs dps and they even run into var overflow (you would start to heal mobs) lets not go this way again please?
they need to seriously address item power in early acts, martial weapons are outrageously OP and current 'crafting' shows it like never before. some quick fixes could be- severely limit item rarity or item mods available in campaign. weapon qual/damage runes - endgame exclusive. and THEN still nerf base weapon damage. the discrepancy between my fire mage or ED witch vs any char that uses martial weapon is absurd. i expect this to be the case across all spell casters vs weapon users. this is why we had so many polarizing takes on bosses this league start- some people felt hard locked where others would delete them in <10s. |
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" No, they need to revert all the nerfs to monsters in 0.2 and 0.3. If you kill mobs too fast with BIS items, then the game is broken, period. I don't walk into a raid in WOW in full BIS and suddenly start 1 shotting bosses. I don't know why ARPG players think this is normal for RPGs? |
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" You don't compare MMORPG with ARPG, MMORPG don't have the Action part and that alone is the main difference between the 2 genre. Also when being "BIS" you are expected to feel strong and kill stuff quickly even in a slow and methodical ARPG. Tech guy แก้ไขล่าสุดโดย Warrax#2850 เมื่อ 21 ก.ย. 2025 07:45:22
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two things need to happen not just 1...
buff ehp of monsters (1.5x - 2x maybe?) slow them down by like 70% - they are legit crackheads. mapping is just spamming things with no care in the world. the moment you stop and walk forward you have to panic your way out due to swarm mechanics. not even an ok experience realistically. แก้ไขล่าสุดโดย tdonov5#2743 เมื่อ 21 ก.ย. 2025 08:07:26
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" I think that is spot on, slow monsters down (keep some of them crackheads), but buff their effective life pools. |
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more hp does nothing if ppl kill engame pinnacle t4 bosses in 0.1 sec.
what is needed is reducing monster density ~10x times. Also lowering dps (especially aoe) of most builds (nerfing offensive affixes on weapons/quivers). |
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" Lowering DPS is just going to piss off the players who run timed content like Breach and Delirium that punish you for being too slow. Unless timed content is removed, there's no chance GGG is going to gut DPS in any meaningful capacity. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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I think this another roundabout way to talk about the fact they have a design issue numerically atm.
They are a little all over the place which might be because they haven't had time to check the numbers properly but it also might be a philosophical problem to do with how they want the game to be paced. Whatever the answer is PoE2 rewards glass cannon even more than 1, its fairly trivial to achieve as well and I find that deeply dissatisfying. I cannot understand why defences have to be so poor when its so trivial to destroy everything you face instantly, compared to that why aren't characters just OK to be really tanky? A tanky characters never going to clear as fast as my merc did this league yet they seem to think its anti fun. Like CC locking a boss that dies in 2 seconds is more interesting *rolls eyes* Just gonna add an edit in here but to OP's statement the issue is they can revert the health nerf and add the boss buff suggested and i'd still have cleared the campaign bosses without any input whatsoever on my part. You'd have to give them literally 6x health for me to have to engage properly. That isn't a brag, its a statement meant to highlight that the primary issue is base damage scaling not monster health which will all fall along a suitable scaling system already. Mediocre builds currently do 1/10th of the damage a good build does and trading exacerbates this. แก้ไขล่าสุดโดย Draegnarrr#2823 เมื่อ 21 ก.ย. 2025 10:09:19
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I'm not sure if just flat HP would solve this. It goes more into it sometimes than adjusting HP values. I think GGG knows how to do this properly. Bosses in 0.1 were fun.
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