Serious question: If you aren't destroying everything on the screen = build broken?

"
AetherSolace#2274 เขียน:
Calling streamers 'pros'in a largely single player game just shows the mindless idol worship people have. Most of them RMT and just bait for content. Then their loyal lobotomites chime in and tell us that way is the only way. Like who the fuck cares? Lightning arrow can delete screens in PoE1 too, doesn't stop people from all spamming Vaal smite during ToTa or Hexblast mines during I think...Archnemesis was it? People crave variety and just adapt to whats new. A skill gets buffed or a system gets or unique gets added and suddenly we have explosive totems. But by the end of the league people have switched off to something else. The deadeye players are already shrinking from majority as people try something else.

I made my own build just trying interactions that seemed interesting then refining them when they go well or go bad. The experience of watching your ideas branch out and become something, even if it doesnt top the DPS ladder is the real satisfaction and freedom of the game


Well said.
It depends who you're trying to impress.

A bunch of random internet folk who don't care about you at all, so you can posture clips of a glass-cannon nine-billion-DPS rmt-build doing a pinnacle boss in the standard league for youtube clicks? Is anything that doesn't do that, "non-viable?"

Or do you have your own goals? Just by playing the game, you will always surpass those who aren't.

Personally, I only do homebrews and I consider any character I can take to 90+ in hcssf a successful build.

If I can kill pinnacles and clear juicy t15's without breaking too much of a sweat, I consider it a good build.

If it can delete pinnacles before they get any moves off, while clearing juiced t15+, AND is tanky enough for me to get to and continue to feel safe at 90+ hc... I expect a nerf to the skill/skill interactions next league lol.

A lot of the "content" you see online is bad. As a new player, you can't filter it out because you don't have the context.

The solution is to give yourself the context - just play the game.

In poe2, the biggest impacts to player power come from gear and weapons so the majority of your problems will solve themselves from the gear drops that you get just from playing the game. The tree is comparatively less important, and can always be adjusted, so don't stress too much about it when you're still learning.
IMO it's really about the investment in gear in relation to how powerful the build is. Everyone talks about LA deadeye cause it's a great build just using garbage you'll find on the ground while leveling or even just buying a 1ex bow on trade.

You can probably make any build work with enough investment. I'm finally building an arc stormweaver - which I wanted to do since league start - and I had to put a ton into it but it's working.

I don't have too much time to play like seemingly everyone else unfortunately so things take me a long time.
As every women says on the planet, it is a matter of personal taste. And they are correct. You define what you consider "broken". I think path of exile 1 is broken and this game is looking more like it every day.
Prior to this patch it was very much the case. This patch has noticeably reduced the general spawn rate and the screen filling ground effects. Playing a mace warrior, this has reduced the feeling of constant drag, constant overwhelm, constant hoards. It's not gone, mostly because Abyss is still a mega spam generator, but it's an improvement. I imagine the meta-bois are furious, because they only play ultra OP builds that screen clear with one button (while complaining about the same thing in PoE1 unironically, LOL).

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม